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- Emulator Issues #13516 (New): Unhandled excep ... ormatted timestamp on savestate file scanning
- **What's the problem? Describe what went wr ... es, savefiles, savestates)** Got a stack trace. Timestamp's fine according to Jos, so the i ... rmal) Line 313 C++ [External Code] ```
- Emulator Issues #13508 (New): App crashing wh ... raphics from Menu and system menu bar [macOS]
- When selecting Graphics from the Menu ribbon ... is also present on the last release, 5.021261
- Emulator Issues #13432 (New): Memory error in x64Emitter.cpp
- **Game Name?** [Any game] My system is ... in attachment. Possible related to #13431
- Emulator Issues #13421 (New): Vertical lines on Shrek Smash n' Crash Racing (europe)
- **Game Name?** Shrek Smash n' Crash Racing ( ... t many VERTICALS white line, only during the race. **What steps will reproduce the proble ... lem was gone. But sometimes it comes back.
- Emulator Issues #13282 (New): Skylanders: Sup ... unplayable with the emulated portal of power.
- **Game Name?** Skylanders: SuperChargers R ... e what went wrong.** After completing one race, starting a second race will always make the game think the portal o ... you'll have to restart the game after every race. Tried using both PAL and NTSC versions o ... s will reproduce the problem?** Start any race with the emulated portal of power (with a vehicle and a character), once the race finishes, start a different race. **Is the issue present in the latest dev ... portal. I have no idea how to dump the logs.
- Emulator Issues #13271 (New): The beta version on openSUSE Tumbleweed stopped building.
- After switching to git modules, I cannot buil ... ensuse.org/package/show/Emulators/dolphin-emu
- Emulator Issues #13123 (New): Emulator gets stuck on black screen when opening SSBB
- **Game Name?** Super Smash Bros Brawl ... time last year, the game worked in this setup
- Emulator Issues #13077 (Accepted): AArch64 and JIT64 cores do not synchronize on Netplay/TASes
- How to reproduce the issue: Launch a netplay ... pc. Launch Mario Kart Wii (PAL) and start a race. After a few seconds of the race, the desync between the clients will become ... use otherwise dolphin is amazing on m1 macs!
- Emulator Issues #13018 (Accepted): Mario Kart 64 (VC) - Certain Tracks run too fast in Multiplayer.
- **Game Name?** Mario Kart 64 for WiiWare ... H Nvidia Quadro RTX 5000 16GB GDDR5 ram
- Emulator Issues #12998 (Accepted): 1080 Avalanche - Replays Do Not Sync Between Dolphin and Console
- **Game Name?** 1080 Avalanche **Game ID ... t the replay desynced and never finished the race. Even more curious, I tested on the AArch64 ... s will reproduce the problem?** 1: Run a race in 1080 Avalanche 2: At the end, highlight ... y toward the end. I do make sure to win the race on all 3 recordings. Note: It seems JIT6 ... on the other platforms in this issue report.