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- Emulator Issues #8200 (New): Unbalanced audio with OpenAL in a multi-channel environment
- <b>Game Name?</b> Any <b>Game ID?</b> ... n addition to a very loud center channel.
- Emulator Issues #8037 (Accepted): 1080 Snowboarding (VC N64) Requires Accurate icache emulation
- <b>Game Name?</b> 1080 Snowboarding NAOE01 ... t the expense of the game running like 6 fps.
- Emulator Issues #7984 (Accepted): [NZHLE] The ... ikmin 2 "Zelda HLE using Back Mixing Buffers"
- Happens when booting Wind Waker.
- Emulator Issues #7970 (Accepted): Variable Throttle Limiter
- For whatever reason, I think the ability to a ... [ ] Unlimited [ 375% ] [up/down arrows]
- Emulator Issues #7301 (Fix pending): Medabots Infinity Crashes
- [READ THIS: <<< <b>Your answers are ... w what the file name is your looking for...
- Emulator Issues #7254 (Accepted): Feature Req ... reter/Cached Interpreter/JIT during emulation
- I know this sounds crazy, but, hear me out. Right now, to d ... of problems, feel free to just invalidate it.
- Emulator Issues #7234 (Accepted): Tales of Sy ... ) audio stutters on opening video [cpuTiming]
- <b>Game Name?</b> Tales of Symphonia <b>G ... hots,</b> <b>configuration files)</b> It sounds sort of like stuttering you might get if Do ... ure what that means, but it might be helpful.
- Emulator Issues #7192 (Accepted): Ocarina of ... Quest "Video Previews" freeze up [cpuTiming]
- <b>Game Name?</b> The Legend of Zelda: Oc ... u. That's the most interesting part to me.
- Emulator Issues #7145 (Accepted): Luigi's Mansion Static in Music Sheets Battle (LLE)
- May be related to other static issues, such a ... the loop, and while the two different Bzzts sound different, the same Bzzt repeated sounds exactly the same as the previous time it wa ... GeForce GTX 760 Asus Xonar Essence STX PCIe
- Emulator Issues #7143 (Accepted): DualCore Timing Mega Issue
- <b>Game Name?</b> This likely affects almo ... an have music desync from cutscenes, various sound effects play strangely (and sometimes not at ... so crash sporadically, usually when a lot of sounds play at the same time. F-Zero GX suffers ... core won't exactly be a solution to them.