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- Emulator Issues #12099 (New): Dropped inputs from Wiimote+Nunchuck in Muramasa: The Demon Blade
- **Game Name?** Muramasa: The Demon Blade ... orum. To test if the module was the issue, I fired up Visual Controller Test (https://www.wiib ... has libusbK (v3.0.7.0) installed with Zadig.
- Emulator Issues #12026 (Questionable): Inverted textures in Prince of Persia: Warrior Within
- **Game Name?** Prince of Persia: Warrior W ... , sands), but inverted in-game colors except fire (it slil red). **What steps will reproduc ... , sands), but inverted in-game colors except fire (it still red). In the last MMJ version (5.0-9494) fire inverts too, so i can use postprocessing inv ... No settings changing I made had an impact.
- Emulator Issues #11856 (New): Star Fox Advent ... g Audio Cutscene, First Time At Krazoa Palace
- **Game Name?** [Star Fox Adventures] ... avefiles, savestates)** [https://www.mediafire.com/file/tcq64ihushd0q9h/GSAE01.s02/file Th ... walk to the warpstone and goto krazoa palace]
- Emulator Issues #11329 (New): Inputs getting dropped in 007: Nightfire while using Frame Advance
- **Game Name?** 007: Nightfire (GameCube, USA) **Game ID?** (right click ... ost of the inputs in the menus for 007: Nightfire. It also drops inputs in the driving levels ... e issue was the same on his computer as well.
- Emulator Issues #10896 (New): Real Wii Remote ... onnect when using Gecko OS or Minima Launcher
- **Game Name?** Super Smash Bros. Brawl ... "SDHC Nov 14" version from https://www.mediafire.com/folder/aggpdsl4ac2yv/Smash_Bros_Infinite ... nix 1600MHz GeForce Game Ready Driver 390.77
- Emulator Issues #10865 (New): Super Smash Bro ... Code prevents masterpiece games from loading
- **Game Name?** Super Smash Bros. Brawl ... "SDHC Nov 14" version from https://www.mediafire.com/folder/aggpdsl4ac2yv/Smash_Bros_Infinite ... E. Should I make a separate issue for this?
- Emulator Issues #10392 (New): Dolphin should inhibit the screen on Linux systems
- On Linux it can happen that joystick keypress ... /~hadess/idle-inhibition-spec/re01.html
- Emulator Issues #9689 (New): TAS desyncs where DSP settings don't match prior to playback
- **What's the problem? Describe what went wron ... with 4.0-8246 when encoding 007: Agent Under Fire, but I have had this issue happen to me whil ... e Mis-Edventures which uses version 4.0-9199.
- Emulator Issues #9680 (Accepted): Rayman Arena Cup 1 Round 2 Freeze
- **Game Name?** Rayman Arena - GRYE41 ** ... e having trouble, just hold R to lock-on and fire at your opponent. Once I realized you could ... e level never load. This is 100% consistent.
- Emulator Issues #9267 (New): Auto-fire ignores loaded savestate's button state
- **Game Name?** Probably any game, but I wa ... ol-Assisted Speedrun (TAS) and used the auto-fire feature. When auto-fire is already enabled for a button and then a save-state is loaded... then auto-fire continues where it was regardless of the sav ... 100 1. Load the save-state 1. Enable auto-fire for the A button 1. Advance to frame 110. T ... 111 1. Load the save-state (note that auto-fire is still enabled) 1. Advance to frame 110. ... figuration files)** I think that covers it