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Emulator Issues #12045 (New): Dolphin crashes when stopping emulation during movie recording
Affects various games (but not all behave in ... Radeon(tm) Graphics, 1500 Mhz, 4 Core(s), 4 Logical Processor(s) * GPU: AMD Radeon HD 6520G ... tive. This is likely to cause a desync. ``` 04/11/2020 12:45 AM
Emulator Issues #11503 (Accepted): Dolphin Ha ... Discs on the Gamecube Menu [Possibly icache]
**Game Name?** Gamecube Main Menu (NTSC-U) ... 6300HQ CPU @ 2.30GHz, 2304 Mhz, 4 Core(s), 4 Logical Processor(s) NVIDIA GeForce GTX 960M Int ... efiles, savestates)** [Anything else here] 12/27/2018 08:04 PM
Emulator Issues #11415 (Questionable): Android:Okami drawing screen missing background
**Game Name?** [Put Game Name here] Okami ... efiles, savestates)** [Anything else here] 10/10/2018 10:35 AM
Emulator Issues #10835 (New): Dolby Pro Logic II decoding doesn't work on HLE, crackles with Dolphin decoder
**Game Name?** Any game with Pro Logic II, but tested with Super Mario Sunshine. ... savestates)** See the attached audio file. 01/27/2018 10:07 PM
Emulator Issues #10392 (New): Dolphin should inhibit the screen on Linux systems
On Linux it can happen that joystick keypress ... /~hadess/idle-inhibition-spec/re01.html 07/07/2017 02:17 PM
Emulator Issues #8688 (Questionable): Textures missing in Xenoblades Chronicles when using radeonsi
<b>Game Name?</b> Xenoblade Chronicles ... CPU Type: 0x0 Speed: 3900 Mhz 4 logical processors 4 physical processors ... a Number of Monitors: 1 Number of Logical Video Cards: 1 Primary Display Resol ... not appear when using the internal Intel GPU. 06/15/2015 08:28 PM
Emulator Issues #8200 (New): Unbalanced audio with OpenAL in a multi-channel environment
<b>Game Name?</b> Any <b>Game ID?</b> ... balanced across all channels when using Pro Logic II decoding with a game that supports DPL2 ( ... n addition to a very loud center channel. 02/05/2015 04:21 AM
Emulator Issues #7984 (Accepted): [NZHLE] The ... ikmin 2 "Zelda HLE using Back Mixing Buffers"
Happens when booting Wind Waker. 12/23/2014 08:27 PM
Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
<b>What went wrong?</b> OGL::InitBackendInfo ... when an unsupported GPU is detected. Similar logic should be applied for MSAA and possibly othe ... s currently done in D3D11 and kinda in D3D9). 08/06/2013 11:55 AM
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