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- Emulator Issues #12045 (New): Dolphin crashes when stopping emulation during movie recording
- Affects various games (but not all behave in ... Radeon(tm) Graphics, 1500 Mhz, 4 Core(s), 4 Logical Processor(s) * GPU: AMD Radeon HD 6520G ... tive. This is likely to cause a desync. ```
- Emulator Issues #11503 (Accepted): Dolphin Ha ... Discs on the Gamecube Menu [Possibly icache]
- **Game Name?** Gamecube Main Menu (NTSC-U) ... 6300HQ CPU @ 2.30GHz, 2304 Mhz, 4 Core(s), 4 Logical Processor(s) NVIDIA GeForce GTX 960M Int ... efiles, savestates)** [Anything else here]
- Emulator Issues #11415 (Questionable): Android:Okami drawing screen missing background
- **Game Name?** [Put Game Name here] Okami ... efiles, savestates)** [Anything else here]
- Emulator Issues #10835 (New): Dolby Pro Logic II decoding doesn't work on HLE, crackles with Dolphin decoder
- **Game Name?** Any game with Pro Logic II, but tested with Super Mario Sunshine. ... savestates)** See the attached audio file.
- Emulator Issues #10392 (New): Dolphin should inhibit the screen on Linux systems
- On Linux it can happen that joystick keypress ... /~hadess/idle-inhibition-spec/re01.html
- Emulator Issues #8688 (Questionable): Textures missing in Xenoblades Chronicles when using radeonsi
- <b>Game Name?</b> Xenoblade Chronicles ... CPU Type: 0x0 Speed: 3900 Mhz 4 logical processors 4 physical processors ... a Number of Monitors: 1 Number of Logical Video Cards: 1 Primary Display Resol ... not appear when using the internal Intel GPU.
- Emulator Issues #8200 (New): Unbalanced audio with OpenAL in a multi-channel environment
- <b>Game Name?</b> Any <b>Game ID?</b> ... balanced across all channels when using Pro Logic II decoding with a game that supports DPL2 ( ... n addition to a very loud center channel.
- Emulator Issues #7984 (Accepted): [NZHLE] The ... ikmin 2 "Zelda HLE using Back Mixing Buffers"
- Happens when booting Wind Waker.
- Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
- <b>What went wrong?</b> OGL::InitBackendInfo ... when an unsupported GPU is detected. Similar logic should be applied for MSAA and possibly othe ... s currently done in D3D11 and kinda in D3D9).
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