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Emulator Issues #13225 (New): Dolphin allows ... ii NAND even if they would overfill the NAND.
Or at least I think that's what's happening. ... turns out they have installed too much stuff. 03/29/2023 09:48 AM
Emulator Issues #13223 (Accepted): GoldenEye: ... m lighting effect is stronger than on console
**Game Name?** GoldenEye: 007 (NTSC-U) ... d the effect doesn't scale well, but I just wanted to point this out. I repeated these tes ... act version affected it and I'll report back. 03/27/2023 02:52 AM
Emulator Issues #13215 (New): Saving Issue in Metroid Prime 3 (TAS)
**Game Name?** Metroid Prime 3: Corruption ... There's an issue that can happen where if I want to enter a save station or the battleship th ... 2023-03-15_13-59-50.png?width=1088&height=609 03/21/2023 08:44 AM
Emulator Issues #13205 (New): [Feature Reques ... host to limit maximum player count in a room
Small feature request for netplay. Currently, ... s can connect to a host. For instance, if I wanted to create a game room for up to 2 active participants, there's no way to do that. This would help in instances where the host only wants to play with up to one, or maybe two other ... t handle more than one or two other players. 03/13/2023 04:18 PM
Emulator Issues #13204 (New): [Feature request] Netplay drop-in (host savestate syncing)
I could've sworn this was put into the issue ... ere might be instances where a player might want to join a game already in progress due to in ... op-in. This will prevent bad users from constantly connecting and disconnecting, causing inte ... uring a netplay session. 2.) When a client wants to connect to the host, it might be best to ... e the gameplay for all clients, but in the meantime, if the host allows drop-in, just allow the user in automatically. 3.) When the client is granted a connection to the host, Dolphin sends th ... ost can just send the hashes to clients who want to connect, so only the clients themselves h ... ate/memory card data to just the client who wants to connect if this might be an opportunity ... can occur on the client as fast as possible. 03/13/2023 04:09 PM
Emulator Issues #13199 (New): Check Mii Out Channel just leaves a black screen
**Game Name?** Check Mii Out Channel ... Hz 2A122213-59ED-450A-9F72-D10CA3DB3585 I cant share more info:( **Is there anything e ... les, savefiles, savestates)** in the files 03/07/2023 08:21 AM
Emulator Issues #13198 (New): Shader Error + crash on Orange Pi 5 w Panfrost - sampler2DMSArray
**Game Name?** Resi 4 GC **Game ID? ... efiles, savestates)** [Anything else here] 03/05/2023 09:54 PM
Emulator Issues #13183 (New): Improve UI/UX for GCI folders.
This has come up enough times in the Discord ... didn't exist yet, and a naive user who just wants a memory card would obviously select Memory ... toggling between the individual regional variants of that card. - Improve the error handling ... flict themselves by selecting the save they want to use/keep. 02/26/2023 05:21 PM
Emulator Issues #13170 (New): Wii Netplay instant crash on load of Wii game
**Game Name?** Any Wii game **Game ID?* ... c), yet with any Wii game we load, it'll instantly crash for all of us. Conversely, Gamecube ... ration files, savefiles, savestates)** N/A 02/15/2023 03:10 AM
Emulator Issues #13162 (New): [Feature Request] Add toggleable checkboxes for Motion options
**What's the problem? Describe what went wron ... thout mapping... by toggling what motions I want to be on. Some games uses motion inputs a ... all of the games I played uses `Swing` so I want to leave everything mapped but not enabled i ... ill use `Point` or `Tilt` occasionally so I want to keep everything mapped, but still togglea ... I say that every once in a blue moon, I may want to disable `Shake` too because I know this g ... t toggleable / consistent with other inputs. 02/10/2023 02:16 PM
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