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Emulator Issues #7666 (Accepted): No video ou ... ntil render window is resized when using EGL.
<b>What's the problem? Describe what went wrong in few words.</b> No video output regardless of render window configuration (fullscreen/windowed/render-to-main) unless I somehow resize the render window (by actual resizing or e.g. by ... ing up fine. <b>What steps will reproduce the problem?</b> 1. Start a game (Dolphin with default config) 2. Watch how nothing gets rendered on the screen (not even a black rect or something). Meanwhile, game audio plays back fine 3. Resize the window, watch video starting to show up. <b>Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have</b> <b>known issues and bugs, so don't report issues about them and test the</b> <b>latest Dolphin version first.</b> <b>Which versions of... 09/17/2014 06:33 PM
Emulator Issues #7619 (New): Movie File not recreating Memory Card State
<b>Game Name?</b> F-Zero GX <b>Game ID?</b> GFZE01 <b>What's the problem? Describe what went wrong in few wor ... e memory cards needed to be formatted before they can be used. When I play back the movie file, the memory cards are already pre-formatted causi ... >What did you expect to happen instead?</b> The movie file should set the memory cards state to whatever they were when the movie file was recorded. <b>What steps will reproduce the problem?</b> 1. Start Recording F-Zero GX with a blank (new) memory card in Slot A 2. After the Amusement Vision logo, the game will tell you &quot;The memory card in Slot A needs to be formatted before it can be used.&quot; 3. Format ... 09/04/2014 01:29 PM
Emulator Issues #7597 (Accepted): Suggestion: ... general config, graphics and game properties.
The default settings button in game properties would simply erase the local gameini file of the game and keep the one from the database. The default graphics and general config could do something similar by deleting the dolphin.ini or the graphic_backend.ini file for easy implementation. 08/28/2014 12:59 PM
Emulator Issues #7587 (Accepted): Download AR codes
Hi, I'am not sure how to select the &quot;enhancement&quot; option for &quot;type&quot; so I hope this is proper posting of this request. Is it possible to have the Action Replay to have a &quot;download&quot; button much like the Gecko code tab has. Perhaps it can grab the codes from codejunkies or a like. This would be much helpful instead of having to manually input for the games that do not have codes at all for Action Replay or Gecko. Cheers! 08/24/2014 03:05 PM
Emulator Issues #7578 (New): Dolphin stops wo ... ng over NVIDIA SHIELD GameStream or Limelight
<b>Game Name?</b> N/A (Dolphin-emu itself is the problem) <b>Game ID?</b> N/A <b>What's the problem? Describe what went wrong in few wor ... Stream with Dolphin. Once I start Dolphin (either over Steam or GameStream) it immediately stops working. If I start Dolphin first and then GameStream, Dolphin crashes, too. Also using the open-source implementation of GameStream, Limelight, leads to the same error. Furthermore, if I us Dolphin 3.5 or lower, there are no problems at startup, but once I go ... g, it also stops working. Only workaround at the moment is using 3.5 and going to config before streaming. This requires you to own another Xinput compatible controller besides the NVIDIA SHIELD portable or controller. (phew. ... t streaming. <b>What steps will reproduce ... 08/18/2014 08:06 AM
Emulator Issues #7576 (Questionable): Dolphin ... aded with a post-processing effect already on
<b>Game Name?</b> Smash Bros Brawl, Resident ... ion, F-Zero GX, Geist, NHL Hitz Pro, Ocarina of Time Master Quest, Skies of Arcadia, Robotech Battlecry, Timesplitters 2, Timesplitters 3, probably loads of others. The only games I have that do not suffer from this are Mario Galaxy 2, Wind Waker, Xenoblade, Star Fox Adventures and Spider-Man 2. All of my games are NTSC. <b>Game ID?</b> I'll just say RSBE01 for Brawl, since the game's been working for so long and it's the most common game to own out of those. It doesn't seem worthwhile to find every game ID I've got and the problem doesn't vary between them. <b>What's the problem? Describe what went wrong in few words.</b> Whenever ... 08/16/2014 03:39 PM
Emulator Issues #7560 (Accepted): Improve Com ... documentation/tests about Reset() and Wait()
Reset() is said to be a &quot;bad idea&quot; in the Event class documentation without explaining why this is the case. The reason why is because Wait() clears the internal flag already, making the Event re-usable, so Reset() only has a use ... and Wait() needs a unittest that checks that the flag is indeed reset afterwards. 08/11/2014 06:29 AM
Emulator Issues #7455 (Accepted): dolphin-emu.desktop not localized
It should be translatable via Transifex, but ... rt dolphin-emu.desktop as a new resource. There's a small issue with how &quot;tx pull -a&quot; downloads the translations: It creates a single .desktop file for each translation. I don't think there's a good way to make it download all trans ... nes how to merge multiple .desktop files together, which should work for us. 07/06/2014 03:56 PM
Emulator Issues #7301 (Fix pending): Medabots Infinity Crashes
[READ THIS: &lt;&lt;&lt; <b>Your answers are there!]</b> <b>[Leave the questions as they are and answer them in the next line]</b> <b>[Remove lines written ins ... ts Infinity Game ID? GM6EE9 What's the problem? Describe what went wrong in few wor ... hoot any balloon bombs, dolphin versions new then v3.0-232 will freeze. <b>What did you expect to happen instead?</b> When the bomb carrying balloon pops from being shot, the bomb should drop to the ground, and continue game play. <b>What steps will reproduce the problem?</b> <b>[Don't assume we have ever played the game and know any level names. Be as</b> <b ... ind any balloon filled with a bomb 2. Shoot ... 05/21/2014 02:17 AM
Emulator Issues #7254 (Accepted): Feature Req ... reter/Cached Interpreter/JIT during emulation
I know this sounds crazy, but, hear me out. ... ed or something. So if you tried to switch, the emulator would in effect, savestate/change c ... te file. I realize this could cause a ton of problems, feel free to just invalidate it. 05/02/2014 05:41 PM
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