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Emulator Issues #13231 (New): Photo Channel not loading
**Game Name?** Photo Channel **Game ID?** (right click the game in the game list, Properties, Info tab) HAYA01 (0001000248415941) **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) 9304dd14d3d3959f22dda5aa73 ... roblem?** Download latest version of Dolphin, install it, and attempt to run Photo Channel. Game will not load and **Is the issue present in the latest development version? For future r ... 8. 5.0-16380 has a different error, about an invalid MMIO **Is the issue present in the latest stable version?** Yes, I canno ... e your PC specifications?** (CPU, GPU, Operating System, more) Happens on both my laptop and my desktop: Laptop: 12th Gen Intel Core i7-1280P, Win... 04/06/2023 01:19 AM
Emulator Issues #13225 (New): Dolphin allows importing WADs into the Wii NAND even if they would overfill the NAND.
Or at least I think that's what's happening. We definitely occasionally run into people in Discord support who have a '0 blocks free' NAND (which can break the Wii Menu...) and it often turns out they have installed too much stuff. 03/29/2023 09:48 AM
Emulator Issues #13223 (Accepted): GoldenEye: 007 (Wii) - Bloom lighting effect is stronger than on console
**Game Name?** GoldenEye: 007 (NTSC-U) **Game ID?** (right click the game in the game list, Properties, Info tab) SJBE52 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) e9a863892fcc96cb407c9e9143 ... l hardware. Please excuse the image quality since they're just screengrabs from YouTube vide ... at least 2 years based on the couple of Dolphin versions I've tested this with. At default settings, the bloom effect is exaggerated. However, enabling "store EFB copies to texture only" causes the bloom effect to stop working on the bottom half of the screen. Setting the texture cache accuracy to "safe" helps a little, but it's still too strong. As mentioned in... 03/27/2023 02:52 AM
Emulator Issues #13211 (New): Bluetooth passthrough on Linux does not remember paired Wiimotes
**Game Name?** Any. **What's the problem? Describe what went wrong.** On Linux, Dolphin does not remember pairing of Wiimotes when using Bluetooth passthrough. **What steps will reproduce the problem?** When launching a game, a Wiimote must be paired by using the sync buttons on the controller and passthrough device. Within the same session, if a Wiimote is disconnect ... utton and the Wiimote will reconnect to Dolphin. However, if the game is closed and restarted, it will not connect and must be paired using the sync buttons again. **Is the issue present in the latest development version? For future r ... e your PC specifications?** (CPU, GPU, Operating System, more) - openSUSE Leap 15.4 - In... 03/16/2023 02:02 PM
Emulator Issues #13209 (Questionable): [Feature Request] Custom Textures: Add RGBA16 support
**Game Name?** Super Smash Bros. Brawl **Game ID?** (right click the game in the game list, Properties, Info tab) RSBE01 **What's the problem? Describe what went wrong.** Testing out HD textures for use in Brawl has led to learning about Dolphin's current hardcoded support of RGBA8 PNGs. ... rios, gradient heavy images tend to have banding in the 8-bit color depth. If attempting to use a 16-bit depth PNG, dolphin can render the image darker than usual or ig ... the problem?** Use an image like the one included that has 16-bit depth color as an HD texture for Brawl. After ensuring that it is named properly and placed in the correct location for Dolph... 03/15/2023 03:39 AM
Emulator Issues #13203 (New): Sync GPU with dualcore on netplay causes extreme slowdowns upon looking at EFB effects since 5.0-683/86
Legend of Zelda Wind Waker **What's the problem? Describe what went wrong.** Upon launching a netplay session with wind waker or any other game with efb effects with both sync gpu and dolphin will slow considerably, down to the same speed as running the game with cached interpreter. This is most evident with wind waker as the into movie shows a sun EFB effect which drops m ... rn to full speed after the first loop of the intro, similar slowdowns are experienced in game, but not in menus or anywhere without EFB effects. The game runs at full speed with any of the three settings skip efb EFB access to cpu on (which breaks effects), or dualcore or sync gpu off. This particular comb... 03/13/2023 03:41 AM
Emulator Issues #13170 (New): Wii Netplay instant crash on load of Wii game
**Game Name?** Any Wii game **Game ID?** (right click the game in the game list, Properties, Info tab) Any Wii game with matching checksums across all copies used by the pla ... Wii) **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) N/A **What's the proble ... sically won't work. We use all the right settings and hardware ("Emulated Wiimotes", Dolphinbars, etc), yet with any Wii game we load, it'll instantly crash for all of us. Conversely, Game ... CKSUMS MATCH!!!! 2. Make sure all players joining are using DolphinBars and Wiimotes set to the "Emulated Wii Remote" input mode usin... 02/15/2023 03:10 AM
Emulator Issues #13169 (New): Compilation error on Fedora Linux - minizip vs minizip-ng
**What's the problem? Describe what went wrong.** Greetings. So I've been manually compiling Dolphin on my Fedora KDE installation, for over 6 months, with no issues ... pile successfully was 5.0-18143. There was a break of several weeks since I tried compiling a newer version but it encounters an error when attempting to do so now. **What steps will reproduce the problem?** 1. Run Fedora 37 KDE and install related dependencies. 2. Grab a copy of dolphin via *git clone --recursive https://github.com/dolphin-emu/dolphin.git*. 3. Create the 'build' folder in dolphin and compile via **cmake .. -DLIN... 02/13/2023 01:04 PM
Emulator Issues #13160 (New): Dolphin Crash with conditional breakpoint from savestate
**Game Name?** Pitfall: The Lost Expedition **Game ID?** (right click the game in the game list, Properties, Info tab) GPHE52 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) ad35176fc7a9fad11c38ec68dd ... em? Describe what went wrong.** When enabling a conditional breakpoint (see below) the game throws an error, then Dolphin crashes. No issue with the breakpoint disabled. Unfortunately, I've only been able to replicate within this savestate. But given how the behavior is different with and without the breakpoint, and that it leads to crashing Dolphin... 02/06/2023 03:58 PM
Emulator Issues #13141 (New): Dolphin crashes sometimes when unplugging standard controllers
**Game Name?** 007: Agent Under Fire (NTSC ... re made by different studios on different engines, so I don't expect it to be just the game's fault. **Game ID?** (right click the game in the game list, Properties, Info tab) Agent Under Fire: GW7E69 Nightfire: GO7E69 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) Agent Under Fire: 987af8dc ... ? Describe what went wrong.** When navigating the menus in these two games, unplugging controllers that are in use can cause the emulator to crash. **Wh ... 4: Standard controller - keyboard - default bindings (Controllers 2, 3, and 4 all use the same ... nt Under Fire with all 4 controllers plugged in... 01/07/2023 03:39 PM
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