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Emulator Issues #12725 (New): Pixel Perfect / Integer Scaling mode
Hey there, Dolphin people! Lately I've bee ... with Dolphin on an old 4:3 CRT computer monitor and I'm having a lot of fun. Playing games i ... te, console-like experience out of the emulator and the monitor I came across an issue that probably doesn't bother a lot of people, but I felt it was worth mentioning anyhow. I don't really know what the proper place to post this finding is, but I'll put it here for now. Also, I'm by no means an expert on any of the things I'm about to show, so I'd appreciate it if someone more knowledgeable could correct me. What I found is this: there is no way to consistently display games in 480p without some sort of scaling taking place (I'm guessing it's bilinear filtering but I'm ... 11/06/2021 01:25 PM
Emulator Issues #12701 (New): Dynamic input textures do not follow gameini controller profile
**Game Name?** Any game **What's the pr ... roller profiles (I will call them A and B), ideally for different devices to make it more obvious (e.g. one for keyboard and one for a controller) 2. Have a dynamic input texture pack that supports your devices for the game you are about to use to test this ... amic input textures has loaded the textures for profile A but the controls follow profile B ... present in the latest development version? For future reference, please also write down the ... cifications?** (CPU, GPU, Operating System, more) Linux Mint 20.2 (base: Ubuntu 20.04 focal), AMD Ryzen 7 3700X, NVIDIA GeForce GTX 1650 **Is there anything else that ... acks can be found here: https://github.com/Veno... 10/06/2021 06:38 PM
Emulator Issues #12636 (New): Aging Test report
**Game Name?** Aging Test For Production Discs **Game ID?** (right cl ... problems, at the very least. Probably a lot more. 1. The test always reports the disc drive as being inoperative. This seems to be harmless. 2. The ... . On newer versions it complains about an unknown pointer and as soon as you exit the dialog ... about 8s if running full speed) and press B. No other input seems to have any effect at this ... s, but it doesn't seem to respond to them before the crash happens. **Is the issue present in the latest development version? For future reference, please also write down the ... n?** Most likely. However, the test might not even boot on 5.0. **If the issue isn't ... ing. Windows users can use the tool https://forums.dolphin-emu.or... 08/23/2021 03:29 AM
Emulator Issues #12576 (Accepted): Skyward Sword: Software Renderer produces a more accurate video than any other backend
**Game Name?** The Legend of Zelda: Skyward Sword **Game ID?** (right click the game in ... 46cf938a5a030a01a677ef7d1 (This is my dumped original disc.) **What's the problem? Desc ... t to describe. The colours and the light are not as accurate as the Software Renderer when c ... ars that I get on my TV over Component (OEM) or Composite (OEM too) cables. You can read abo ... /boards/960633-the-legend-of-zelda-skyward-sword/61157803?page=1 and here https://shmups.system11.org/viewtopic.php?f=6&t=52158&start=2340 (I li ... a's Realm; Defeat the revived Demise in the world of the past." (At least that's where I con ... Repeat step #1 using Software Renderer and another backend like Vulkan 3. Notice the important differences in the colour and light repr ... present in the latest development version? F... 07/12/2021 08:38 PM
Emulator Issues #12519 (New): Software Renderer screenshots are blurry and deformed
**What's the problem? Describe what went wron ... nderer" backend, the result is blurry and deformed. **What steps will reproduce the probl ... present in the latest development version? For future reference, please also write down the ... ?** CPU: AMD Ryzen 5 3600 GPU: Nvidia GeForce GTX 1050 Ti OS: Windows 10 **Additional context:** I'm writing screenshot guidelines for a wiki, and we need pixel-accurate screensho ... an get similar results with OpenGL, but it's not 100% accurate. We believe that Dolphin shou ... ay to take [pixel-accurate screenshot like (for example) angrylion's RDP with OpenGL](https: ... on.png) in the case of Nintendo 64 emulation. 05/22/2021 09:58 PM
Emulator Issues #12502 (Accepted): [Windows 10] Invalid character when displaying image file size
Operating system: Windows 10 x64 System lo ... een 1000 MiB and 1 GiB, the thousands separator is rendered incorrectly as a diamond with a question mark. The thousands separator is U+00A0 NO-BREAK SPACE in my locale. See the attached screenshot. 05/07/2021 10:37 AM
Emulator Issues #12312 (Accepted): CMake fails to find minizip2 on Arch Linux
**What's the problem? Describe what went wron ... d by this aur package: https://aur.archlinux.org/packages/minizip-git/ Which installs the library as minizip2. However, this library is not found during CMake configuration: ~~~ -- Checking for module 'minizip>=2.0.0' -- Package dependency requirement 'minizip >= 2.0.0' could not be satisfied. Package 'minizip' has versio ... parate projects, with minizip being from the original zlib maintainers and minizip "version 2" being from a fork by nmoinvas (https://github.com/nmoinvaz/minizip) Ideally, minizip2 should be found on the system if ... present in the latest development version? For future reference, please also write down the ... e present in the latest stable version?** No idea **If the issue isn't present in the ... ing. Windows users can use the tool https://f... 10/31/2020 04:04 PM
Emulator Issues #12290 (Accepted): "Import Wii Save" fails if game has never been played
**What's the problem? Describe what went wrong.** Using Tools → Import Wii Save fails if the game being imported has never been played. A popup titled "Save Import" with the message "Failed to import save files." appears, and "Core\HW\WiiSave.cpp:456 E[CORE]: WiiSave::Copy: Failed to write header" is ... lem?** 1. Move the existing Dolphin Emulator folder to some other name (so that a new, em ... 2. Start dolphin. 3. Select Tools → Import Wii Save. 4. Select a save file, such as [this one](https://bugs.dolphin-emu.org/attachments/5955/Super%20Paper%20Mario%20(Chapter%206-2).bin) for the US version of Super Paper Mario. 5. Observe that the import fails. Note that as long as the game has been *started ... is declined (e.g. Super Paper Mario prompts f... 10/01/2020 06:16 AM
Emulator Issues #12212 (Accepted): Handling of paths ... ly handle moving the userdir, where possible.
Right now we tend to store absolute paths everywhere, which tends to work nicely as long as you keep your userdir on ... you move it to a different computer. My ideal solution of this looks somewhat like this: ... current userdir root. (instead of dolphin's working dir like now) - Whenever a path is written to the confi ... urrent userdir. If so we relativize it and store it relative to the userdir root. If not, we store it absolutely. This allows moving the userdir around and it still works as long as all referenced files (raw SD card, raw Memory Cards, Wii NAND root) are in the userdir. Sounds good? Anything I'm overlooking here? 08/02/2020 01:45 AM
Emulator Issues #12188 (New): [Feature Request] Full Portable
**What's the problem? Describe what went wron ... if the languages were included in the emulator executable or were inside the Sys folder so that the emulator when compiled with "cmake .. -DLINUX_LOCAL_DEV=true" and created the file portable.txt was 100% portable, since using "cmake .. -DLINUX_LOCAL_DEV=true" can be used portable, it can only be used inside the folder ... the language files read them from ../Source/Core/DolphinQt/, and when trying to move the executables, the Sys folder and the portable.txt file to another folder (in my case a folder where I have my emulators) the emulator cannot change languages since it cannot find them. An easy solution (which I cur ... place it outside the folder where the emulat... 07/18/2020 08:57 PM
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