Project

General

Profile

Search

Results (164)

Emulator Issues #13275 (Questionable): Multiple JP games cannot be repacked without breaking
**Game Name?** Before testing, all games l ... nd repacked into a new GCM. Regardless of whether files are unadulterated or not, the issue persists upon loading it in Dolphin. Trying to play the game or go into a new game will hardlock. The error is in the following format, but between games, the filestart and line numbers are different: ... vdfs.c" on line xxxx Because Japanese Gamecube games are not well documented, there is a high probability that other games not listed above also suffer from the same issue. **Game ID?** (right click the game in the game list, Properties, Info tab) 1. GD5JB ... A 5. GVWJDQ **MD5 Hash?** (right click the game in the... 06/08/2023 11:12 PM
Emulator Issues #13271 (New): The beta version on openSUSE Tumbleweed stopped building.
After switching to git modules, I cannot build the beta version on openSUSE Tumbleweed. https: ... ulators/dolphin-emu I do not understand why the building falls. https://build.opensuse.org/ ... olphin-emu/openSUSE_Tumbleweed/x86_64 I get the source code like this. `n=dolphin-emu && v= ... ve Externals/VulkanMemoryAllocator Externals/cubeb/cubeb Externals/gtest Externals/implot/implot Ext ... ar c --remove-files "$d" | xz -9e > "$f"` The last successful build, it currently segfault ... ensuse.org/package/show/Emulators/dolphin-emu 05/30/2023 09:01 PM
Emulator Issues #13262 (New): Background Input option highly inconsistent with keyboard controller
**Game Name?** The Phantasy Star Online games are the only real relevant ones here **Game ID?** (right click the game in the game list, Properties, Info tab) GPOE8P, GPOJ8P, GPOP8P **What's the problem? Describe what went wrong.** The "Background Input" option is highly inconsistent when it comes to the keyboard controller, and the behavior isn't 100% consistent but it tends to "settle" on that the Background Input option must be enabled for keyboard input to work at all, then it will capture keystrokes even when using other programs (Discord, Firefox, etc) and input them into the game. (Also maybe a bit off point but I j ... of thing lol) **What steps will reproduce ... 05/18/2023 05:39 PM
Emulator Issues #13228 (New): [Feature Reques ... revision and verification status in telemetry
I think it would be useful for Wii/GameCube disc preservation if the telemetry also included the disc image's revision number and if the signature checks pass (or at least some of them, as checking all of them on boot may be too slow), as this would all ... cumented revisions to be discovered. For GameCube, some extra checks would need to done/extra ... to be able to rule out homebrew/modded games. 04/04/2023 09:11 PM
Emulator Issues #13214 (New): Broken LZMA / LZMA2 level 9 RVZ compression
**Game Name?** Any **What's the problem? Describe what went wrong.** Conver ... doesn`t work **What steps will reproduce the problem?** Run app , try to compress any Gamecube iso **Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.** 5.0-18995 **Is the issue present in the latest stable version?** No such option in stable **If the issue isn't present in the latest stable version, which is the first broken version?** (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-g ... builds and anyone who is building Dolphin on ... 03/18/2023 11:24 PM
Emulator Issues #13195 (New): Enable Controller Input + Frame Advance causes Dolphin to Freeze
**Game Name?** N/A **Game ID?** (right click the game in the game list, Properties, Info tab) N/A **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) N/A **What's the problem? Describe what went wrong.** Using ... when "Enable Controller Input" is enabled on the TAS Input window will cause Dolphin to becom ... Task Manager. **What steps will reproduce the problem?** 1. Load any Gamecube game with Port 1 set to "Standard Controller ... "None". 2. Go to Movie > TAS Input to open the TAS Input window 3. Check the checkbox labeled "Enable Controller Input" 4. Press the frame advance hotkey once to pause emulation 5. Begin holding any button on the... 03/04/2023 10:38 PM
Emulator Issues #13184 (New): Super Mario Sun ... nexistent vertex color (conflicts with debug cubes fix)
**Game Name?** Super Mario Sunshine **Game ID?** (right click the game in the game list, Properties, Info tab) GMSE01 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify In ... 6d2edae9fdf40dfc410ff1623e4119 **What's the problem? Describe what went wrong.** In all episodes of Gelato Beach, the 4 coconut drinks at the bar where the Episode 8 shine is held are invisible. This is due to the material for those drinks specifying that its COLOR0 material source is `vertex`, despite the geometry data for the drinks lacking vertex color data. **What steps will reproduce the problem?** Go to the bar at the... 02/27/2023 12:16 AM
Emulator Issues #13170 (New): Wii Netplay instant crash on load of Wii game
**Game Name?** Any Wii game **Game ID?** (right click the game in the game list, Properties, Info tab) Any Wii game with matching checksums across all copies used by the players (we tested Mario Super Sluggers, Mar ... rio Bros. Wii) **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) N/A **What's the problem? Describe what went wrong.** Wii Netplay physically won't work. We use all the right settings and hardware ("Emulated Wiimo ... stantly crash for all of us. Conversely, Gamecube games work perfectly. **What steps will reproduce the problem?** 1. Start Netplay of any Wii ga ... 8, and New Super Mario Bros. Wii and all had the same results). MAKE SURE THE CHECKSUMS MATCH!!!! 2. Make sure all players joining are using DolphinBars and Wiimotes set to ... 02/15/2023 03:10 AM
Emulator Issues #13158 (Accepted): Flickering ... ertain graphics using Vulkan or Metal (macOS)
**Game Name?** The Simpsons Hit & Run (Disc 1, Revision 0) **Game ID?** (right click the game in the game list, Properties, Info tab) GHQE7D **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify In ... 1e40a2405da61fa5ea7f2487a99439ea **What's the problem? Describe what went wrong.** This also happens in the Memory Card screen in the Gamecube Bios, and sometimes when pressing the home button on a WiiMote mid-game. Certain graphics have a flickering checkerboard pattern when the game in played using the Vulkan or Metal backend (although it happens less using Metal) **What steps will reproduce the problem?** Use the... 02/03/2023 09:01 PM
Emulator Issues #13157 (Questionable): [Feature Request] Split aspect ratio settings
Currently Dolphin has a single setting for as ... 6:9 whereas Wii games do usually support it. The "Auto" setting would ideally make this a non-issue, but the fact of the matter is there's several games that don't play nice with ... setting your emulated Wii to output 16:9 via the system menu means having to switch between " ... two separate options to individually control the aspect ratio for either console's software this would be at least m ... garding concerns about UI clutter, I suppose these settings could be relocated to the GC and Wii tabs of the main settings section. However, this might create some confusion as to whether the Wii's system menu setting is affected by the... 02/03/2023 12:11 PM
(11-20/164)