Project

General

Profile

Search

Results (705)

Apply issues filter

Emulator Issues #11822 (Questionable): UI - OSD text is too small and not changeable.
In the current versions of Dolphin that use t ... and 8 look more different. I'm currently using Dolphin 5.0-10121 but I believe the issue is still present in the current versions of Dolphin. 08/10/2019 09:33 PM
Emulator Issues #11814 (New): [Accessibility Request] Larger menus while using touchscreen input
With touchscreens now prevalent on most new d ... ick (whether tapping with two fingers or pressing and holding for approx 1 second) instead of ... t and taller margins to make easier to touch. 08/01/2019 04:17 PM
Emulator Issues #11813 (Accepted): Allow navigation of UI with controller input.
I would love to see the possibility of altern ... This may require a few refinements while using a controller as an input, such as hiding th ... top as the user switches back to mouse input. 08/01/2019 04:09 PM
Emulator Issues #11807 (Work started): dolphi ... OpenGL or Vulkan with QT_QPA_PLATFORM=wayland
**What's the problem? Describe what went wron ... GPU: AMD RX 580 Kernel version: 5.2.1 Using Mesa and LLVM master If I can provide anything else, let me know. 07/23/2019 09:26 AM
Emulator Issues #11800 (Questionable): Super Monkey Ball 2 Shadows Broken
**Game Name?** Super Monkey Ball 2 ** ... z-fighting in the case of OpenGL) when not using fast depth. Fast depth is enabled by defaul ... kan renders like OpenGL, a z-fighting shadow. 07/17/2019 12:11 AM
Emulator Issues #11783 (New): Missing sound effects in Starfox Adventures
**Game Name?** [Starfox Adventures] * ... und effect of him taking out his staff is missing, as well as the explosion sound effect righ ... at 99 %. The cutscene will start, and the missing sound effects are supposed to be heard afte ... !xp4NYHaU-AOre8H5Yl9emaArqvsRlspRDUmnOL4gRok] 06/29/2019 11:34 AM
Emulator Issues #11778 (Accepted): ARM64 JIT ... m - Scad Hammers hangs after Level 1 dialogue
RSDJAF - SD Gundam: Scad Hammers hangs after ... m64::FallBackToInterpreter` and it work fine. 06/26/2019 01:43 AM
Emulator Issues #11774 (New): Feature Request ... gs, input bindings and cheat codes by QR Code
It's very convenient to share configs by QR C ... codes, and a little UI dev to make it works. 06/22/2019 02:26 PM
Emulator Issues #11772 (New): Dolphin ships curl with hardcoded CA_BUNDLE location
If the Externals version of libcurl is used i ... g - NetPlay Browser (Both hosting *and* browsing) - Displaying of the external IP The mo ... s switching to CMake completely first though. 06/20/2019 06:38 PM
Emulator Issues #11758 (New): PostProcessing: No way to load in custom vertex shader despite framework in place
Hello! I would like to write a vertex shad ... a custom vertex shader exists in `PostProcessing::CompileVertexShader()` (https://github.com ... lob/master/Source/Core/VideoCommon/PostProcessing.cpp#L582), but there is no way to actually ... e should be another function like `PostProcessingConfiguration::LoadShader()` (https://github ... lob/master/Source/Core/VideoCommon/PostProcessing.cpp#L37) to load in a vertex shader. Additi ... n GitHub. I'm specifically running 5.0-10432. 06/08/2019 12:17 AM
(381-390/705)