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Emulator Issues #12652 (Questionable): ImGui assertion error message on shutdown
--------------------------- Microsoft Visual ... sertion failed! Program: C:\Emulator\Dolphin-x64\Dolphin.exe File: C:\buildbot\release-win-x64\build\Externals...\imgui.cpp Line: 3079 Expression: GImGui != 0 && "No cur ... t() and ImGui::SetCurrentContext() ?" For information on how your program can cause an as ... --------------------------- Emulator Info: Dolphin 5.0-14790 Branch: master Revision: 3cc274880f47d340bd508dba91aaf37c48acd367 Using Qt 5.15.0 09/02/2021 06:22 PM
Emulator Issues #12578 (Accepted): Metroid Prime Series - Map Rendering Performance Issue Documentation
This is a bit of an archival of research on t ... formance slowdown that rivals the most demanding points of almost any other game. The main perpetrator of this is Metroid Prime Trilogy, and more specifically Metroid Prime 2 in Metroid Prime Trilogy. But every Metroid Pr ... ifficult to emulate full speed. We were using the attached fifolog for testing, as it was a worst case scenario in Metroid Prime 2's Trilogy version. The problem is that the Flipper/Broadway is alternating between rendering filled triangles and lines. Because it is constantly switching what it's doing, it's actually causing a huge batching issue. In... 07/14/2021 10:37 AM
Emulator Issues #12546 (New): Multiplayer Wii Controller Profile switching: all controllers map to same player.
This applies to switching Wii Controller Profiles when input mode is set to "Emulated Wii Remote" for ... n a hotkey to toggle Wii controller profiles in-game. 2. Start a 2 player game with emulate ... l now be controlled by the same emulated Wii input device. If I'd done this with a 4 player ... ly the player who pressed the hotkey should find their profile has changed. 2. All players' profiles change, providing bespoke profiles have been set up for wiimo ... r wiimote 1. Either way - all players remain in control of their respective characters. ... work is already done. The Wiimote Profile Ini files currently start with the header '[Profile]'. All Ini entries below this header are automatically assigend to all players, as thin... 06/08/2021 01:14 PM
Emulator Issues #12502 (Accepted): [Windows 10] Invalid character when displaying image file size
Operating system: Windows 10 x64 System locale: Polish (although it should be replicable in some other locales too) Dolphin version: 5.0-14097 Revision: 19580c38410 ... 088ef The issue manifests itself on the main screen of the GUI, in the disk image list, in the size column. When the size of the disk ... d 1 GiB, the thousands separator is rendered incorrectly as a diamond with a question mark. The thousands separator is U+00A0 NO-BREAK SPACE in my locale. See the attached screenshot. 05/07/2021 10:37 AM
Emulator Issues #12436 (Accepted): Black screen in Gormiti: The Lords of Nature
**Game Name?** Gormiti: The Lords of Nature **Game ID?** (right click the game in the game list, Properties, Info tab) SGLEA4 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) 90E275FFB44C7FEA03AA00AD37 ... screens are displayed but after that everything is black. Not fixed in software renderer, RenderDoc does show something and I was able to get ingame with RenderDoc but still everything was black. **What steps will reproduce ... Start the game. **Is the issue present in the latest development version? For future r ... on.** 5.0-13698 **Is the issue present in the latest stable version?** Didn't seem ... g of the issue if possible. Screenshots showin... 02/28/2021 10:14 PM
Emulator Issues #12417 (Accepted): Netplay does not import a game's TMD before importing its save data
**Game Name?** any Wii game **Game ID?** (right click the game in the game list, Properties, Info tab) N/A **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) N/A **What's the problem? Describe what went wrong.** When Wii save syncing is enabled, netplay can import a save without making sure the TMD exists. Our WiiSave code norma ... e data for that game can be imported by checking if the title data exists. However, the netplay related code in WiiRoot works around that check by creating the title directory manually with incorrect metadata and without importing the TMD: https://github.com/dolphin-emu/dolphin... 02/14/2021 01:31 PM
Emulator Issues #12371 (New): Loading breakpoints in Dolphin's debugger mode hangs GUI
**Game Name?** Super Mario Sunshine **Game ID?** (right click the game in the game list, Properties, Info tab) GMSE01 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) 0c6d2edae9fdf40dfc410ff162 ... nt wrong.** Very often (usually after loading a saved set of breakpoints frequently), loading stored breakpoints will cause the GUI to hang, and the only way to close out (on older versions of Dolphin) is to end the task with Task Manager (newer versions can be closed out by clicking the red X button) **What steps will reproduce the problem?** Open up Super Mario Sunshin... 12/31/2020 09:25 PM
Emulator Issues #12323 (New): Wii network not fully emulated
**Game Name?** Any game that's using Nintendo's DWC library, meaning, any game with online support. Tested with MKWii (RMCP01). * ... ? Describe what went wrong.** When a game initializes the DWC library, a network socket is created using a random port. This is NOT done by requesting a port of 0, as it is usually done on Unix, but instead the library itself has code to generate ... this specific port. If this port is already in use, the initialization of the library (and thus the connection to the online servers) fails. On a real Wii, that's not a problem - the currently running software (game) is the only software to run ... thus the only software which could ever be usin... 11/20/2020 01:40 PM
Emulator Issues #12290 (Accepted): "Import Wii Save" fails if game has never been played
**What's the problem? Describe what went wrong.** Using Tools → Import Wii Save fails if the game being imported has never been played. A popup ti ... reproduce the problem?** 1. Move the existing Dolphin Emulator folder to some other name (so that a new, empty one is created upon launching dolphin). 2. Start dolphin. 3. Select Tools → Import Wii Save. 4 ... e file, such as [this one](https://bugs.dolphin-emu.org/attachments/5955/Super%20Paper%20Mario%20(Chapter%206-2).bin) for the US version of Super Paper Mario. 5 ... as the game has been *started*, even if creating a save file is declined (e.g. Super Paper Mario prompts for it), t ... ks. The import seems to specifically be failing because `data` is miss... 10/01/2020 06:16 AM
Emulator Issues #12229 (New): Paper Mario TTYD Periodically Crashes with DX12
**Game Name?** Paper Mario: The Thousand-Year Door **Game ID?** (right click the game in the game list, Properties, Info tab) G8ME01 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) db9a997a617ee03bbc32336d69 ... scribe what went wrong.** Occasionally during battle when attacking or being attacked, the game will crash with a DX12 DXTexture error. In fullscreen mode, the error does not properly ... tently cause this crash. I've had this occur in the first battle after loading my save or 10 fights later. The crash alway ... nds, whether that's Mario or a partner attacking or you being attacked. **Is the issue present in... 08/27/2020 06:22 PM
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