Project

General

Profile

Search

Results (95)

Emulator Issues #9535 (Accepted): D3D Crash when speaking to Merluvlee in Paper Mario TTYD
**Game Name?** Paper Mario: The Thousand-Year Door **Game ID?** (right click the game in the game list, properties, info tab) G8ME01 **MD5 Hash?** (right click the game in the game list, properties, info tab, MD5 Hash: Compute) db9a997a617ee03 ... hat went wrong.** If you speak to Merluvlee in the Rogueport Sewers and ask for help Dolphin crashes. **What steps will reproduce th ... or help - Crash **Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?** 4.0-9308. **What are your PC specifications?** (CPU, GPU, Operating System, more) CPU: Intel i7-6700K @ 4.4 GHz GPU: Nvidia GTX 970 OS: Win... 05/10/2016 09:55 PM
Emulator Issues #9521 (Questionable): Debugger unable to follow routines
**Game Name?** Any game? **What's t ... t went wrong.** Debugger can't follow routines anymore. **What steps will reproduce the problem?** Set a breakpoint. Try to step through. It will always jump to some other routine, making it impossible to follow the intended routine. **Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?** 4.0-9222, 4.0-9237, 4.0-9285 Issue started happening at 9237. Prior versions worked fine. Current version (9285) still has the probl ... e your PC specifications?** (CPU, GPU, Operating System, more) ... 05/06/2016 05:22 AM
Emulator Issues #9196 (New): Dolphin (Debug) Crashes if you search an address in the code window, set a breakpoint, stop the game, and then go back to the code window and attempt to change the address without starting another game.
All is in the title. Tested with The Smurf's Dance Party, but seems to happen in any game I try. 12/22/2015 07:21 PM
Emulator Issues #9148 (Accepted): Create testing plans/checklists for basic Dolphin features
2015-12-11 04:35:41 @delroth 2. starting to think about some test "checklists" that we can run through as a checklist to test most of the features in Dolphin when we start getting close to a release 2015-12-11 04:36:04 @delroth to avoid the 4.0 fiasco of "hey, single core crashes everywhere!" 2015-12-11 04: ... that way we'll have less chance of missing something I think, and it can be reused in the future. 2015-12-11 04:37:17 @delrot ... idea, it might not be, let me know if you think it isn't :) ) 2015-12-11 04:37:45 @delroth JMC47: then just write down your testing procedures on a wiki page somewhere :P 12/11/2015 03:42 AM
Emulator Issues #9125 (New): Xenoblade - Incorrect Upscaled Lighting Effects
**Game Name?** Xenoblade Chronicles - Any ... ffect, hence this issue report. Some lighting effects are improperly upscaled, which used to look fine in OpenGL using EFB to RAM, but no longer looks correct since v4.0-7620. Xenoblade requires "Scaled EFB Copy" for higher IRs to have any effect. The lighting effects in question apply to: - Ether deposits - Lighting in High Entia Tomb - Monado III lighting - Cave exit lighting These effects always looked incorrect in D3D, but could look correct with OpenGL and ... the EFB copy implementations also broke this in OpenGL. **What steps will reproduce the problem?** Just fin... 11/29/2015 07:17 PM
Emulator Issues #8967 (Accepted): Can't use whole pre-existing Wii NAND with netplay and movie recording
Project Moration (4.0-6512) improved the netplay and TAS experience by automatically using an empty NAND so that the NAND won't cause ... o use non-empty NANDs (for those who are willing to sync it manually). I couldn't remembe ... have an issue report for this, but I didn't find anything when searching, so I went ahead and made this. Please mark it as a duplicate if we already have one. 09/19/2015 10:50 AM
Emulator Issues #8774 (New): Scan Visor not scanning properly, unable to scan some objects.
[READ THIS: https://forums.dolphin-emu.org/showthread.php?pid=276132 &lt;&lt;&l ... ve the questions as they are and answer them in the next line]</b> <b>[Remove lines written inside brackets [], but nothing else]</b> <b>Game Name?</b> Metroid P ... What's the problem? Describe what went wrong in few words.</b> Scan visor does not work properly. It is unable to scan 60% of the items (excluding creatures). When i press the button to scan nothing happens, only the visor cursor moves a litt ... unship <b>What did you expect to happen instead?</b> Scan visor should be able to scan ... as</b> <b>specific as possible.]</b> 1.Running game in... 07/10/2015 07:54 PM
Emulator Issues #8686 (New): TAS Movie playback fails on launch.
<b>Game Name?</b> The Legend of Zelda: The Wind Waker (also confirmed with Metroid Prime) ... What's the problem? Describe what went wrong in few words.</b> Attempting to play back a pre-recorded DTM file fails ... On my self-compiled Ubuntu build, the following message appears in a popup: Internal LZO Error - decompression failed (-4) (91488256, 203661) Try loading the state again And after clicking OK, the emulator crashes and the following is dumped to stdout: dolphin-emu: malloc.c:2905: __libc_malloc: Assertion ... eof(size_t)))))-&gt;size &amp; 0x4) ? ((heap_info *) ((unsigned long) (((mchunkptr)((char*)( ... * sizeof(long))) - 1)))-&gt;ar_ptr : &amp;main... 06/14/2015 11:27 PM
Emulator Issues #8474 (Questionable): Request: Turn on/off cheats by just checking them.
Currently the way cheats are activated is you ... ieve the Apply step is unnecessary, just turning them On should be enough to activate the ch ... ve to turn on the cheats. No reason for Dolphin to have an extra step :) 04/16/2015 05:02 AM
Emulator Issues #8362 (Fix pending): Make IPL fonts width-compatible
Dolphin's new free IPL fonts (see PR 1877) are not width-compatible with the original fonts. This shouldn't break things but it might word-wrap text differently an ... s when the glyph widths are set to their original values and if it looks awful, find a font that is either width-compatible or at least not awfully non-compatible. The original fonts have pretty weird proportions though, so I'm not too optimistic about this. 03/13/2015 04:39 PM
(81-90/95)