Project

General

Profile

Actions

Emulator Issues #10363

closed

Paper Mario TTYD Partner overworld sprite flickering

Added by jonwolfe almost 7 years ago. Updated over 1 year ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Paper Mario: The Thousand Year Door

Game ID?

G8ME01

MD5 Hash?

db9a997a617ee03bbc32336d6945ec02

What's the problem? Describe what went wrong.

Partners are flickering between correct and incorrect sprite. Disable fast depth check will make the filtering stop, but both sprites will be displayed simultaneously

What steps will reproduce the problem?

Reveal the first crystal star on the treasure map

Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?

Dolphin 5.0-4487 and an earlier on I don't have the number of

What are your PC specifications?

See attachment: JONWOLFE-DESKTO.txt

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

  • Screenshot attached, not sure how to give you logs
  • Seems to be similar to issue #9598
  • all back-ends present the same problem in exactly the same manner

Files

JONWOLFE-DESKTO.txt (190 KB) JONWOLFE-DESKTO.txt PC specs jonwolfe, 06/26/2017 01:24 AM
G8ME01-1.png (984 KB) G8ME01-1.png Screenshot of issue jonwolfe, 06/26/2017 01:24 AM
01-G8ME-mariost_save_file.gci (136 KB) 01-G8ME-mariost_save_file.gci jonwolfe, 06/28/2017 01:06 AM
Actions

Also available in: Atom PDF