Emulator Issues #10388
closedScreen stops updating on Vulcan before result screen with Store EFB Copies to Texture Only checked.
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Description
Game Name?
Super Smash Bros: Brawl
Game ID?
RSBE01
MD5 Hash?
d18726e6dfdc8bdbdad540b561051087
What's the problem? Describe what went wrong.
When using the Vulkan backend and you finish a match the screen stops updating and keeps hanging at the last frame before the result screen is supposed to show. The game doesn't freeze and you can still navigate the menus using the audio. But even starting a new match won't get the screen to update again. It keeps hanging like this until the emulation is restarted.
This only happens with Store EFB Copies to Texture Only checked. Unchecking this fixes the issue but no other backend needs this and neither is it overwritten by the .ini file.
What steps will reproduce the problem?
1: Make sure you have Vulcan set as the Backend.
2: Make sure Store EFB Copies to Texture Only is Checked
1: Start a match which has a results screen at the end (just a Brawl match will do).
2: End it somehow (Either reach the time limit, run out of stock or just quit from the pause menu).
Matches that go back to the character select screen like training mode aren't affected by this issue.
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
5.0-4607
If someone can tell me which build first included the Vulkin backend I can try to figure out if this is a regression issue and if so which version introduced it.
What are your PC specifications? (CPU, GPU, Operating System, more)
i5-2500k@4.3Ghz
8GB 1600 ddr3 RAM
GTX 1060 6GB
Windows 7 Home Premium