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Emulator Issues #1071

closed

GFX Only rendering half of frames in some games.

Added by cacofff about 15 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
Yes
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Ever since i tried r36xx builds, games like SSBM and SSBB only render half
of the frames the fps counter shows.

Must say that games don't slow down, it's just that the graphics seem to be
skipping frames that should be rendered.

I tried on SC, DC, Idle skipping, etc. It's the same effect.

It doesn't happen in SA2B.


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #1113: Upper 1/2 of screen cut offDuplicate

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Actions #1

Updated by ekshenman about 15 years ago

I have this too in r3626. But if check options "Copy EFB to system RAM" and "Use
Safe texture cache" aprox. a quarter of frames skipes but they skiped. Why? And why
speed down if I tested in r3402 and r3626?

Actions #2

Updated by bztdlinux about 15 years ago

The framerate counter changed - now, it displays field rate, even though some games
like Zelda:WW only draw the screen at 30fps.

Actions #3

Updated by AzNLuCiDX about 15 years ago

yeah SSBB runs at the same speed but is much choppier now!

Actions #4

Updated by XTra.KrazzY about 15 years ago

Issue 1113 has been merged into this issue.

Actions #5

Updated by marcus almost 15 years ago

  • Status changed from New to Accepted
  • Issue type set to Bug
  • Priority set to Normal
  • Relates to performance set to Yes
  • Category set to gfx
  • Operating system N/A added
Actions #6

Updated by cacofff almost 15 years ago

Damn, i left this one unattended.

Must say, ever since revs 38xx, i don't have this issue anymore, with the Smash Bros
Games. Using ATI with catalyst 8.12 though.

If there are still problems for some users, i'm not aware of it.

Actions #7

Updated by cacofff almost 15 years ago

Well, ingame looks good, but menues in SSBB still have this problem.

Actions #8

Updated by sl1nk3.s almost 15 years ago

Is this still an issue ?
Everything is fine there...

Actions #9

Updated by cacofff almost 15 years ago

Sorry, can't answer now, as long as frameskipper gets in my way (setting it to zero
has no effect, it always stays on 1 or any previous value) will test tomorrow.

Actions #10

Updated by cacofff almost 15 years ago

Ok, mark it as fixed.

Actions #11

Updated by sl1nk3.s almost 15 years ago

  • Status changed from Accepted to Fixed

Sorry, can't answer now, as long as frameskipper gets in my way (setting it to zero
has no effect, it always stays on 1 or any previous value) will test tomorrow.

Hmm, update to at least r3950 then :P

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