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Emulator Issues #10965

closed

Gecko codehandler trampoline causes crash with JitArm64

Added by retroben about 6 years ago. Updated over 3 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Current
Regression:
Yes
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
5.0-619
Fixed in:
5.0-12964

Description

Legend of Zelda, Twilight Princess

GZ2E01

Happens in this game but also in any game with any kind of Gecko code enabled on 5.0-6683 crashes (regardless of Ubershader settings),I ran this game fine prior to enabling a Gecko code to test it and Action Replay works fine with Sonic Heroes and also OnFrame works too with Zelda TP for the Hyrule Field Speed Hack still being enabled with it because I never bothered to check if that just works without intervention.
I even tried replacing the needed codehandler/totaldb files with updated ones but still end up with app crashes before games can boot.

Simply create the GZ2E01.ini within GameSettings while having totaldb.dsy and codehandler.bin in the dolphin folder directory and add this code that uses a button activator then don't even press the button,the result is Dolphin still crashes out despite the enabled Gecko code never being invoked via activator.

[Gecko]
$Lunk
283DD31A 00000020
043A3EF8 02D8FF00
[Gecko_Enabled]
$Lunk

I unfortunately don't know what last version had Gecko codes working,but my last build was 5.0-6566.

A previous build beyond 5.0 stable had Gecko codes working,though the exact build is unknown.

This is on the same old Shield TV Pro stock/non-rooted but on OTA 6.3 with no OTA upgrade related malfunctions besides the keyboard app replacement bug.

This should be incredibly easy to reproduce hopefully.


Files

GZ2E01.ini (1.22 KB) GZ2E01.ini retroben, 03/26/2018 12:02 PM
GZLE01.ini (919 Bytes) GZLE01.ini retroben, 03/26/2018 12:25 PM
GZLE01.ini (59 Bytes) GZLE01.ini retroben, 03/26/2018 12:59 PM
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