Emulator Issues #11146
closedFIFA Street 2 EFB2RAM issue
0%
Description
Game Name?
FIFA Street 2
Game ID?
GFYP69
MD5 Hash?
a93d6515b20e1ca407d301a9f4168605
What's the problem? Describe what went wrong.
Hello, i wanted to report a somewhat similar issue as i reported with FIFA Street 8 months ago, this time it's worse, where my custom created street arena fails to load even with EFB to RAM and texture enabled, causing it to show white.
What steps will reproduce the problem?
It happens only on my custom created street arena.
Options turned of: scaled EFB copy, Per Pixel Lightning, Force Texture Filtering, Widescreen Hack, Force 24-bit Color, Disable Copy Filter. Hacks used: Fast Texture Cache, Ignore format changes, Fast depth calculation, Disable Bounding Box.
Using Direct3D 11.
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
dolphin-master-5.0-7633-x64
Is the issue present in the latest stable version?
No
What are your PC specifications?
Intel Core i3-4160 3.6 GHz, 16 GB RAM HyperX Fury Black 1600 MHz, Nvidia GeForce 950 GTX MSI GAMING 2G 2GB VRAM, Windows 7 Home Premium 64 bit.
Files
Updated by JMC4789 over 6 years ago
There was a regression in our EFB2RAM shaders, perhaps it's fixed now?
Updated by JMC4789 over 6 years ago
- Status changed from New to Questionable
It should be fixed in Master
Updated by Maarcis12 over 6 years ago
JMC4789 wrote:
It should be fixed in Master
Yes, the regression is fixed, thank you very much. And apologies for not responding sooner, just got off the work and downloaded the latest dev build.
Updated by Maarcis12 over 6 years ago
Also i hope that FIFO log i submitted towards FIFA Street 1 HUD issue will help pinpoint the cause of the issue.