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Emulator Issues #11146

closed

FIFA Street 2 EFB2RAM issue

Added by Maarcis12 almost 6 years ago. Updated almost 6 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

FIFA Street 2

Game ID?

GFYP69

MD5 Hash?

a93d6515b20e1ca407d301a9f4168605

What's the problem? Describe what went wrong.

Hello, i wanted to report a somewhat similar issue as i reported with FIFA Street 8 months ago, this time it's worse, where my custom created street arena fails to load even with EFB to RAM and texture enabled, causing it to show white.

What steps will reproduce the problem?

It happens only on my custom created street arena.
Options turned of: scaled EFB copy, Per Pixel Lightning, Force Texture Filtering, Widescreen Hack, Force 24-bit Color, Disable Copy Filter. Hacks used: Fast Texture Cache, Ignore format changes, Fast depth calculation, Disable Bounding Box.
Using Direct3D 11.
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

dolphin-master-5.0-7633-x64

Is the issue present in the latest stable version?
No

What are your PC specifications?

Intel Core i3-4160 3.6 GHz, 16 GB RAM HyperX Fury Black 1600 MHz, Nvidia GeForce 950 GTX MSI GAMING 2G 2GB VRAM, Windows 7 Home Premium 64 bit.


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