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Emulator Issues #11299

closed

Detect ISO region and change system language if necessary

Added by Kimishima over 6 years ago. Updated over 5 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Feature request
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
5.0-10866

Description

Game Name?

Boom Blox, Boom Blox Bash Party

Game ID? (right click the game in the game list, properties, info tab)

RBKE69, RYBE69

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

00b1e12d0038594e3add7efd44b6801c, 10a5293ee67c1abee30e826a5576a991

What's the problem? Describe what went wrong.

Both games are the US versions. They check if the system language is set to English. The game(s) won't boot if not, it doesn't even show a prompt or something. Dolphin 5.0 showed a prompt with some memory address, newer versions (QT probably) don't do that(just for your information). Maybe its good to let Dolphin tell the game that the system language is English which probably won't cause any issues with other US versions of the game for obvious reasons XD. Such a routine should be easy to implement. (I can't tell if other regions do similar things, because I don't own the EU version.)

What steps will reproduce the problem?

Set the Wii system language to something else (in my case German), then start the game. It will be stuck in a black screen.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Yes (5.0-8490)

Is the issue present in the latest stable version?

Yes

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)


If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer


What are your PC specifications? (CPU, GPU, Operating System, more)

Operating System: Windows 10 x64
Processor/CPU: Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
Video Card/GPU: NVIDIA GeForece 940MX and Intel(R) HD Graphics 620
Memory/RAM: 12GB

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

Match language to the region it belongs to if the game won't boot.


Files

Region Locking.zip (12.7 KB) Region Locking.zip Logs for Boom Blox + BB Bash Party. JAP, GER, ITA Kimishima, 07/29/2018 09:34 AM
Actions #1

Updated by JosJuice over 6 years ago

  • Status changed from New to Accepted
  • Issue type changed from Bug to Feature request

We already (optionally) make sure that the language matches the region of GameCube games. We should do it for Wii games too, like you say.

(It sounds a bit dubious that this game only would accept English - it should accept English, French and Spanish - but the point still stands.)

Actions #2

Updated by Kimishima over 6 years ago

Yes, it's wired. Thank you for the acceptation of my request! I thought it was a known issue, because Techjar resolved my edit in the wiki (to warn the users about that issue (=> Configuration)) with the reason that it's already a known issue that plenty of NTSC games react that way. [[Recent changes]]. So your confusion confuses me a bit :-S.

Actions #3

Updated by danileon95 over 6 years ago

Some NTSC Wii games support Spanish, so make sure to account for that! Also French I think.

Actions #4

Updated by JosJuice over 6 years ago

Yes, we will take the full list of supported languages for each region into account if this gets added.

Actions #5

Updated by kolano over 6 years ago

I have a feeling variations in supported languages will make this somewhat difficult to handle appropriately (i.e. while still respecting users language selections). Many NTSC titles support Spanish for instance, but not all do and we won't want to force Spanish over to English when it is supported. Though perhaps we can handle it a bit more intelligently by looking at which language Wiimote warning screens exist on each disc, or some other identifier beside the GameID region.

Actions #6

Updated by kolano over 6 years ago

Perhaps we can detect the hang state and only swap languages around if it's seen?

Actions #7

Updated by Kimishima over 6 years ago

I opened the issue with a piece of code in mind that detects if the game won't because with the by the user selected language. If region locked restart the game and change it to English for US and EU, Japanese for Japan, Russian for Russia etc.

Actions #8

Updated by Kimishima over 6 years ago

Some logs of errors. Hope it helps.

Actions #9

Updated by Kimishima over 6 years ago

I think it would be best to add it as default, if you add a toggle. Just my opinion.

Actions #10

Updated by JosJuice over 6 years ago

We are not going to do any detection of whether the game hangs, we would just make sure that the language that is set in the SYSCONF while the game is running is a language that actually can be selected from a region-appropriate system menu. There will very likely be a toggle for this when/if it gets added, like we have with the equivalent feature for GC games.

Actions #11

Updated by JosJuice over 5 years ago

  • Status changed from Accepted to Fix pending
Actions #12

Updated by JosJuice over 5 years ago

  • Status changed from Fix pending to Fixed
  • Fixed in set to 5.0-10866
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