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Emulator Issues #11324

open

Datel titles (Advance Game Port, MaxPlay, Action Replay) that save to memory cards do not work with GCI Folders

Added by JMC4789 over 5 years ago. Updated over 1 year ago.

Status:
Accepted
Priority:
Low
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Advance Game Port (2004 Datel) - GNHE5d
Mario Golf - Advance Tour - AGB-BMGE-USA

This feature it not present in the 2003 Advance Game Port

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

hahahahahahhahahahaha

What's the problem? Describe what went wrong. Also turn it into a sarcastic story.

Let's say you had a build of Dolphin that sorta-properly-but-maybe-not emulated GPU timings to the point where the Advance Game Port could run games again. Basically, imagine the Advance Game Port was functional and didn't randomly crash all the time. Okay, now that you did that, you need DSP-LLE and a GameCube BIOS of any region. Once you have that, load up the Advance Game Port, set the Advance Game Port to SlotB and make sure you dumped a GBA rom that works in the Advance Game Port. I used Mario Golf in my test but any game works.

Anyway, if you happen to be using GCI Folders in Slot A, things seem to be working fine. The game runs at a crisp 14 - 20 FPS on the Advance Game Port with the audio constantly stuttering. It's beautiful, really. Hell, the 2004 version of the Advance Game Port at least emulates the game's mirrored sprites correctly, unlike the 2003 version. So really you can't ask for a better way to play Mario Golf: Advance Tour on the big screen.

But in the 2004 version of the Advance Game Port is this fancy new "snapshot" feature which lets you save your progress even in games that don't have saves. Why you'd need to use this over Dolphin's savestates, I don't exactly know but for some reason I decided to try it out and BOOM. Dolphin crashed.

Using regular memory cards works fine, but that's no fun. Dolphin definitely shouldn't crash at the very least, even if this feature for some reason can't be supported with a fix.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

This issue isn't actually present in any version of Dolphin as they'll hang very early in the boot process. It only theoretically exists in the sense that if the AGP were to boot, it'd definitely happen.

Is the issue present in the latest stable version?

The above also applies to stable versions.

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)

I guess the first broken revision would be the one that added GCI folders?

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

If we had a fifolog for memory card writes I would oblige.

What are your PC specifications? (CPU, GPU, Operating System, more)

CPU ARM7TDMI @ 16.78 MHz, Zilog Z80 @ 8 or 4 MHz
Memory 32 KB internal, 256 KB external, 96 KB VRAM
Display TFT LCD, 240×160 pixels, 40.8×61.2 mm[5]

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

I spent way too long searching for GBA gameIDs...


Files

GCIFolderAGP.jpg (36.5 KB) GCIFolderAGP.jpg JMC4789, 08/05/2018 06:56 AM
AGPTest.JAP.7z (36.5 KB) AGPTest.JAP.7z JMC4789, 08/14/2018 03:20 AM
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