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Emulator Issues #11744

closed

Dolphin Infinitely Compiling shaders

Added by shatteredlites almost 5 years ago. Updated almost 5 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
5.0-10377

Description

What's the problem? Describe what went wrong.

[Dolphin is continuously compiling shaders over and over untill a force close]

What steps will reproduce the problem?

[No steps necessary afaik aside from starting a game]

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

[5.0-10375]

Is the issue present in the latest stable version?

[No]

What are your PC specifications? (CPU, GPU, Operating System, more)

[AMD RX 480 4GB, i5 6402p 8GB, Windows 10]

Actions #1

Updated by Techjar almost 5 years ago

Are you sure there isn't just a lot of shaders? It doesn't make any sense that it would pre-compile the shaders over and over again.

Actions #2

Updated by shatteredlites almost 5 years ago

Techjar wrote:

Are you sure there isn't just a lot of shaders? It doesn't make any sense that it would pre-compile the shaders over and over again.

I waited on Vulkan backend and dx12 backend for 5min and the chache folder grew to about 400MB after the shaders were done compiling it starts up again and again and again

Actions #4

Updated by shatteredlites almost 5 years ago

Techjar wrote:

Try this build https://dl.dolphin-emu.org/prs/pr-8145-dolphin-latest-x64.7z

that fixed it

Actions #5

Updated by Maarcis12 almost 5 years ago

yeah, it fixed the sudden spike in memory i mentioned in #11738. Thank you.

Actions #6

Updated by Zeldaretter almost 5 years ago

I have the same problem on the Android app. The game doesn't start and the emulator is compiling shaders on and on and can't finish. E.g.it says 1014/1018 shaders and after a minute it went back to 980 shaders and than it starts to move between 900 and 1014 shaders.

Actions #7

Updated by Techjar almost 5 years ago

This is already fixed, so whatever you're talking about is unrelated.

Actions #8

Updated by JosJuice almost 5 years ago

  • Status changed from New to Fixed
  • Fixed in set to 5.0-10377
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