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Emulator Issues #11761

closed

Arc Rise Fantasia crashes after the first tutorial battle

Added by mrstackz almost 5 years ago. Updated over 3 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Arc Rise Fantasia

Game ID? (right click the game in the game list, Properties, Info tab)

RPJE7U

MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)

d70eab544ac48ccd22a36457a4fa12d6
-- Note: I can't get the MD5 to match GameTDB no matter what I do. Other games that work perfectly don't match MD5, either. "Verify" returns no errors or problems though.

What's the problem? Describe what went wrong.

For this specific issue.
In recent versions of Dolphin, the game completely locks up and throws up an IntCPU dialog that cannot be clicked or bypassed, even though it can be moved. Main Dolphin window is non-responsive. Task Manager to kill Dolphin is the only option.

In older 5.0 builds, the game completely locks up and throws a generic Abort/Retry/Ignore exception dialog. It does let you click the buttons, but Abort is the only one that makes a difference. You have to click it multiple times. Main Dolphin window is non-responsive. eventually Dolphin will force close.

What steps will reproduce the problem?

  1. Begin a new game
  2. After meeting girl walk to tutorial battle and complete it
  3. Crash happens immediately after the last strike that should end the battle

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

As of version 5.0.10472, yes.

Is the issue present in the latest stable version?

Unable to test because in 5.0 stable, "Wiimote disconnected by emulated software" issue (which ONLY happens in stable and builds under 6000) prevents control.

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)

Unknown

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

N/A

What are your PC specifications? (CPU, GPU, Operating System, more)

Intel i7 9700 CPU
nVidia 2080 6GB GPU
32GB Corsair 2133 RAM
Windows 10

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

For what it's worth, the same game file works FLAWLESSLY on the latest Ishiiruka-Dolphin stable. So the game file is fine even though the MD5 doesn't match, but for some reason Dolphin is boming at this point. After the point of crash, it's just an item and another talking cutscene, no rendered cutscenes or anything. This seems to imply that it must have worked perfectly in Dolphin at some point around when Ishiiruka-Dolphin was branched off, and the main Dolphin introduced code that broke it...?

So if we know what Dolphin build was in play when Ishiiruka-Dolphin first became a thing, it should be easy to track forward and isolate the culprit. Unfortunately, going by forum dates, that puts it somewhere between 3.5 and 5...which is a LOT of ground to cover.


Files

RPJE7U-1.png (1.76 MB) RPJE7U-1.png JMC4789, 06/10/2019 09:04 PM
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