Emulator Issues #11834
closedSoftware renderer renders skybox Super Mario Galaxy incorrectly
0%
Description
Game Name?
Super mario Galaxy
Game ID? (right click the game in the game list, Properties, Info tab)
RMGE01
MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)
8eac1d25208b3413885007e61bd74665
What's the problem? Describe what went wrong.
In the level 'Bee Mario takes flight' (and probably in the other levels which share the same skybox), the skybox has a sort of dither patern. The hardware backends display this correctly but the software renderer creates a sort of interference pattern.
What steps will reproduce the problem?
Play the level 'Bee Mario takes flight' and look at the sky with software renderer.
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
5.0-10879
Is the issue present in the latest stable version?
Yes.
If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)
If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer
See attached pictures, for reference of real hardware: https://youtu.be/4zGhJref8aw?t=757
What are your PC specifications? (CPU, GPU, Operating System, more)
i5 4670K, GTX 1060, W10
Files