Emulator Issues #12057
closedMetroid Prime Changes screen mode when Wave Beam hits a wall
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Description
Game Name?
Metroid Prime for Gamecube
Game ID? (right click the game in the game list, Properties, Info tab)
GM8P01
MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)
b1379c44e0ebc521e18215de3e5dbeea
What's the problem? Describe what went wrong.
[Description here]
Screen mode changes from 4:3 to 16:9 if Wave beam is used and hits a wall
What steps will reproduce the problem?
In Phazon Mines (at least), Equip the Wave Beam and shoot a wall, the moment the beam hits the wall the video changes from 4:3 to 16:9 until start or map button is pressed. Other beams don't cause this issue. If you shoot a charged wave beam it doesn't happen either. (see the video)
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
I don't use dev version
Is the issue present in the latest stable version?
Dolphin 5.0-11845
If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer
You can see a video of it here:
https://drive.google.com/open?id=19TL2WLNOGpeBfWc4Pek1VAiCPjPeKhHo
What are your PC specifications? (CPU, GPU, Operating System, more)
CPU Intel Core i7-9750H
Graphics Nvidia GeForce RTX 2070
Memory 16GB DDR4-2666
SSD 1TB M.2 PCIe NVMe SSD
Windows 10
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
You can use this savestate:
https://drive.google.com/open?id=1N7apGID08DAtC1mlOLXDuN-5qxRGqopr