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Emulator Issues #12123

open

Framerate issues with skip duplicate frames off and dualcore on on Zen2

Added by FireNX70 almost 4 years ago. Updated almost 4 years ago.

Status:
New
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Pokémon Colosseum
Metroid Prime

Game ID? (right click the game in the game list, Properties, Info tab)

GC6P01
GM8P01

MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)

2be2607ae4826cbc77efb4ef4ada6385
b1379c44e0ebc521e18215de3e5dbeea

What's the problem? Describe what went wrong.

Audio runs fine and Dolphin says it's running fullspeed but the framerate fluctuates wildly, always stays below what it should be and there's a lot of input lag. However, this only seems to affect some games and did not happen on another computer with the same nVidia drivers and a graphics card with the same architecture but a Skylake CPU (a 6600K) instead of a Zen2 one (3700X). I've tested Colosseum, Prime and Melee and only the first two seemed to behave like this. Turning off the dual core hack or turning on skip duplicate frames fixed this.

What steps will reproduce the problem?

Boot up either game. Colosseum should start having severe framerate issues right after the Genius Sonority logo and Metroid should start having them as soon as you load up a save (or get past the menu).

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Yes, 5.0-12071.

Is the issue present in the latest stable version?

No, 5.0.

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)

The first version to show this behavior is 5.0-11524, which introduced the option to present duplicate frames.

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

I'll record one later if it might help.

What are your PC specifications? (CPU, GPU, Operating System, more)

Tested on two computers.

A-Ryzen 7 3700X
nVidia 1080Ti

B-i5 6600K
nVidia 1060 3GB

Both running Windows 10 (1909) and both have 16GB of DDR4. The Ryzen system is running it at 1.8Ghz 1:1 with relatively low timings so the RAM shouldn't be holding it back.

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

Just to reiterate, the games seem to be running fullspeed internally as there's no audio crackling and Dolphin reports it's running at 100% speed. Dolphin itself does report lower than normal framerates though.

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