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Emulator Issues #12293

closed

(Android) Controller axis issue with 8bitdo SN30P+ in Xinput

Added by primalscreen over 3 years ago. Updated about 1 year ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
Android
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
5.0-18920

Description

Not a game specific issue.

Dolphin for Android appears to have some issues with correctly reading gamepad axes of the 8bitdo SN30 Pro+ in Xinput mode on Bluetooth. Specifically, all directions on the right stick are read as either Axis 14+ or Axis 11+. This affects both the GameCube input mapping screen as well as emulated gameplay -- manually editing INI with the proper values causes the C-stick to always be pushed in-game. Left stick works fine. Other games, emus, and gamepad test apps have no issue reading this input, so it's unlikely to be a controller issue.

Notably, switching the controller to Dinput mode fixes the issue. However, Dinput mode doesn't support analog triggers, so that's not a good workaround for many games.

Controller is not recognized by the device at all in wired Xinput mode. Controller works correctly in wired Dinput mode. No help there.

Issue could presumably be reproduced easily, but I don't have additional devices or controllers to test.

Device is a OnePlus 7T on OxygenOS 10. Controller is updated with latest firmware (v4.0.2 from 8bitdo).

Issue exists in Play Store release 5.0-12716 as well as several older releases that I tested, including the previous release 5.0-12247.

Attempted to include a Pad log but it was not generated by Dolphin. If I'm doing something wrong, maybe someone can guide me through the process of creating a proper log.

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