Project

General

Profile

Actions

Emulator Issues #12493

closed

NAND and SD-Card limitation problems

Added by benchlor about 3 years ago. Updated about 3 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Guitar Hero and Rock Band Series

Game ID? (right click the game in the game list, Properties, Info tab)

SXEE52, SXAE52, SXIP52, SZAE69, SZBE69

MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)

I've got them in 4gb-splitted WBFS-format from my old ide-hdd, I created and used on my original Wii. Don't know if that would break the md5sum... The error however did mit exist, when I used the same files on my Wii.

What's the problem? Describe what went wrong.

I managed to migrate my wiis emunand to Dolphin. It is a lot bigger than the wiis original nand. Now I can't create new savegames, get into the system menu and moving the DLC to an emulated SD shows an error, too.

What steps will reproduce the problem?

Migrate an oversized nand to dolphin.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

5.0-14051

Is the issue present in the latest stable version?

Can't check as it didn't support my nand or something.

What are your PC specifications? (CPU, GPU, Operating System, more)

i3-6xxx
AMD rx570
Win10
16GB RAM
1TB NVMe

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

I know aming for accurately emulating the Wii, dolphin does behave as intended but hear me out:

I've seen and tried all those graphical Hacks and some are described like offering more performance, while lowering accuracy oder producing glitches. An optional "unlimited nand" checkbox could help greatly with the handling of my guitar Hero collection. Emunand in the Wii did this from the start if I'm not mistaken, so it can't be that much of a hack. At least I've never seen any problems that were due to my nands size... The only feasable workaround seems to be juggling around SD card images and that's too complicated for the average user in my House...


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #11544: Emulated games report that the NAND is fullWorking as intended

Actions
Actions

Also available in: Atom PDF