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Emulator Issues #13320

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Luigi's Mansion save corruption when using savestates

Added by Danik2343 over 1 year ago. Updated 9 months ago.

Status:
New
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Luigis's Mansion (Gamecube)

Game ID? (right click the game in the game list, Properties, Info tab)

GLME01

MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)

6e3d9ae0ed2fbd2f77fa1ca09a60c494

What's the problem? Describe what went wrong.

When i saving game and rebooting game, memorycard needs to be formnated (in game and in GC menu, memorycard A)

What steps will reproduce the problem?

At first, the game was saved normally, then, having already reached the ghosts, which 50 pieces need to be caught, each save breaks memory card A.
5.0-19864

Is the issue present in the latest stable version?

N/A

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)

[Attach any fifologs if possible, write a description of fifologs and screenshots here to assist people unfamiliar with the game.]

What are your PC specifications? (CPU, GPU, Operating System, more)

[PC specs here]

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

[Anything else here]


Related issues 1 (1 open0 closed)

Related to Emulator - Emulator Issues #12220: Potential save corruption when loading savestate with matching GCI card header but mismatching BAT.Fix pending

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