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Emulator Issues #1553

closed

Framedumping with OGL doesn't preserve original aspect ratio

Added by jayork42 over 14 years ago.

Status:
Fixed
Priority:
Low
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Start a Gamecube or Wii game
  2. Start framedumping
  3. Stop emulation and play the video back

What is the expected output? What do you see instead?
The outputted video is supposed to match the game's aspect ratio. Instead,
it it always larger than it should be.

What version of the product are you using? On what operating system?
SVN R 4417 WinXP Pro MCE x86

Please provide any additional information below.
This happens with both Gamecube and Wii games. The 4:3 and 16:9 checkboxes
in GFX config don't fix the problem.

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