Project

General

Profile

Actions

Emulator Issues #181

closed

Fog Emulation

Added by Sonicadvance1 over 15 years ago.

Status:
Fixed
Priority:
Low
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Feature request
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

This isn't related to the Mario Kart overlay, this is actual fog.
I've managed to figure out with what is already in the code, the fog color,
the fog type, and possibly the fog density.
Density may be bpmem.fog.b_magnitude or bpmem.fog.a.GetA(), I'm not quite
sure yet.
I can't get the start of the fog and end of the fog, so this isn't helping
any. If anyone knows anything, this could help out a lot.

Also, I'm guessing ATI doesn't like GL fog, since it doesn't like anything GL

Actions

Also available in: Atom PDF