Emulator Issues #1891
closedEFB to RAM upscaling problem
0%
Description
EFB to Ram look's totally native even on higher resolutions, when renders
above some post effect
Resident Evil Darkside Chronicles D3D
1024x768 to RAM
http://img696.imageshack.us/img696/731/2ram.jpg
1024x768 to texture
http://img130.imageshack.us/img130/9327/2tex.jpg
rev 4739 Vista32
Updated by jayork42 over 14 years ago
Upscaling only works with OGL texture right now, possibly because mapping to RAM
would cause overflows?
Updated by Autoran1 over 14 years ago
Well EFB Scaled Copy, unfortunately works only with EFB to Texture, is there any way
to implement it for RAM
Updated by sl1nk3.s over 14 years ago
- Status changed from New to Won't fix
Oh i thought someone already answered this, it's not possible for EFB to RAM to be
rendered in higher resolution, because as crashdance already mentioned, the resulting
image is copied to the emulated RAM, so we must keep the native resolution and thus
the native data size. It can certainly be done in an hacked way such as using a
downscaled image for encoding to ram, but for now see these as bonuses :p
Updated by sl1nk3.s about 14 years ago
Issue 2140 has been merged into this issue.
Updated by JMC4789 over 10 years ago
- Status changed from Won't fix to Fixed
EFB2Ram definitely scales up now just like EFB2Texture