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Emulator Issues #1891

closed

EFB to RAM upscaling problem

Added by Autoran1 over 14 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

EFB to Ram look's totally native even on higher resolutions, when renders
above some post effect
Resident Evil Darkside Chronicles D3D
1024x768 to RAM
http://img696.imageshack.us/img696/731/2ram.jpg
1024x768 to texture
http://img130.imageshack.us/img130/9327/2tex.jpg

rev 4739 Vista32


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #2140: efb access quality/scaling issueDuplicate

Actions
Actions #1

Updated by jayork42 over 14 years ago

Upscaling only works with OGL texture right now, possibly because mapping to RAM
would cause overflows?

Actions #2

Updated by Autoran1 over 14 years ago

Well EFB Scaled Copy, unfortunately works only with EFB to Texture, is there any way
to implement it for RAM

Actions #3

Updated by sl1nk3.s over 14 years ago

  • Status changed from New to Won't fix

Oh i thought someone already answered this, it's not possible for EFB to RAM to be
rendered in higher resolution, because as crashdance already mentioned, the resulting
image is copied to the emulated RAM, so we must keep the native resolution and thus
the native data size. It can certainly be done in an hacked way such as using a
downscaled image for encoding to ram, but for now see these as bonuses :p

Actions #4

Updated by sl1nk3.s about 14 years ago

Issue 2140 has been merged into this issue.

Actions #5

Updated by JMC4789 over 10 years ago

  • Status changed from Won't fix to Fixed

EFB2Ram definitely scales up now just like EFB2Texture

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