Emulator Issues #2093
closedDirect 3d scaling not as good as OpenGL?
0%
Description
What steps will reproduce the problem?
- Use any game in D3D plugin
- Compare with OpenGL
3.
What is the expected output? What do you see instead?
Expected to see correctly scaled fonts and image
What version of the product are you using? On what operating system?
Latest SVN on Windows XP SP3 , Radeon 4890
Please provide any additional information below.
Few shots to compare:
D3D:
http://files.myopera.com/chuuey/albums/830695/2Clipboard01.jpg
OpenGL
http://files.myopera.com/chuuey/albums/830695/Clipboard04.jpg
D3D:
http://files.myopera.com/chuuey/albums/830695/2Clipboard02.jpg
OpenGL:
http://files.myopera.com/chuuey/albums/830695/Clipboard05.jpg
D3D:
http://files.myopera.com/chuuey/albums/830695/Clipboard03.jpg
OpenGL
http://files.myopera.com/chuuey/albums/830695/Clipboard06.jpg
any chance that scaling will be better in D3D over time? Cheers :)
Updated by hrydgard almost 15 years ago
- Status changed from New to Accepted
Looks like another one of those 0.5-texel-alignment issues. Which game is that? Try
the force bilinear filtering option on the advanced tab on the D3D plugin, should
smooth it out, although the result might still be slightly blurrier than the OpenGL
result.
Updated by chuuey almost 15 years ago
that's resident evil zero, i can post a few shots from other games, too if you need to
see the difference, my guess is that Resident is rendered in lower res than 640x480 and
it's something like 520x440 or something, cause there are no problems in Wind Waker for
intance where the res seems to be 640x480, is there any way to even find out what
resolution the games run in?
Updated by Autoran1 almost 15 years ago
Here's another example of incorrect scaling in SMS
OGL
http://img532.imageshack.us/img532/5323/gmse012.png
D3D
http://img524.imageshack.us/img524/8297/gmse011.png