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Emulator Issues #2093

closed

Direct 3d scaling not as good as OpenGL?

Added by chuuey almost 15 years ago.

Status:
Fixed
Priority:
Normal
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Use any game in D3D plugin
  2. Compare with OpenGL
    3.

What is the expected output? What do you see instead?

Expected to see correctly scaled fonts and image

What version of the product are you using? On what operating system?

Latest SVN on Windows XP SP3 , Radeon 4890

Please provide any additional information below.

Few shots to compare:

D3D:

http://files.myopera.com/chuuey/albums/830695/2Clipboard01.jpg

OpenGL

http://files.myopera.com/chuuey/albums/830695/Clipboard04.jpg

D3D:

http://files.myopera.com/chuuey/albums/830695/2Clipboard02.jpg

OpenGL:

http://files.myopera.com/chuuey/albums/830695/Clipboard05.jpg

D3D:

http://files.myopera.com/chuuey/albums/830695/Clipboard03.jpg

OpenGL

http://files.myopera.com/chuuey/albums/830695/Clipboard06.jpg

any chance that scaling will be better in D3D over time? Cheers :)

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