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Emulator Issues #2126

closed

Native DXT textures required for some games

Added by pauloconstanca almost 15 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

I've been following Dolphin since a really long time ago.
And i think i got something that will help you, but not directly.
Well somewhere in the 318x our 319x revisions, someone added something that
makes a lot of games work better, but then, in revision 3203, it stopped
working.

I'm using as base revision 3200, were Sonic unleashed runs with GRAPHICS
PERFECT, and some ty games, got their graphics better.

I'm seen here (in the google code), that the PC-native DXT texturing was
disabled, and since that, a lot of graphics stopped working.

For the devs, here is the revision that removes that component:
http://code.google.com/p/dolphin-emu/sou...ail?r=3203

Just to check, here is some pictures of what i'm saying:

Revision 3200: http://sonicsc.co.cc/roms/emuladores_fic...os/su2.png

Same place with 4922: http://sonicsc.co.cc/imagens/temp/4922.png

As you can see, the trees are "naked", and a lot of long distance graphics
dosen't show up

Soo.... Anything?

» Aditional details resume:

It was used the revisions 3200 and 4922;
I'm using Windows 7, with an Nvidia card;
Only tested with Open GL in revision 3200 because direct x in that revision
dosen't work;
In the newest revision, in direct x, the problem is the same as in Open GL,
and i've tried to run in single core mode, with "copy EFB to ram", but the
problem stays there, ONLY in revision 3200 the graphics are perfect.


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #581: Use more compact formats for intensity texturesFixedmagumagu9

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