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Emulator Issues #2701

closed

Wii Harvest Moon Animal Parade plant textures glitch

Added by tekkuu over 14 years ago. Updated almost 8 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

When running Harvest Moon: Animal Parade (U) on dolphin (any rev, but I
tested it with 2.0 32bit and r5457 32bit compiled by mamario.) the edges of
certain textures (mainly leaves and flowers (plants/crops) are white
instead of being filled entirely by the texture.

screenshot of issue:
http://img153.imageshack.us/img153/1139/dolphin2010050215030562.png

PC Specs:
EVGA NVidia Geforce 8800 GT (512mb) (SSSE3)
intel core 2 duo e6750 @ 2.66 GHz
2gb DDR2 RAM
Windows XP Pro Sp3 (32 bit)

r5457 dolphin settings

D3D9 plugin
1680x1050 (no widescreen hack, stretch to window)
EFB scaled Copy
disable fog
Enable EFB Copy to Texture

dolphin CPU settings:
dual core on
idle skipping on
JIT compiler
HLE the IPL on.


Files

leaf.png (1.19 MB) leaf.png epotsu, 06/30/2016 08:29 PM
Actions #1

Updated by Anonymous about 14 years ago

  • Status changed from New to Questionable

Please respond if this issue is still valid, or it will be closed.

Actions #2

Updated by Anonymous about 14 years ago

  • Status changed from Questionable to Invalid
Actions #3

Updated by tekkuu about 14 years ago

sorry, just got around to testing it again now. holidays. Now it seems the edges are black instead of white (r6591, used efb copy to ram now but texture did the same thing)

Actions #4

Updated by Anonymous about 14 years ago

  • Status changed from Invalid to New
Actions #5

Updated by Billiard26 almost 12 years ago

  • Status changed from New to Questionable
  • Issue type set to Bug
  • Category set to gfx

Is this issue still present in Dolphin 3.5?

Actions #6

Updated by Billiard26 almost 12 years ago

  • Status changed from Questionable to Fixed

Assuming fixed.

Actions #7

Updated by neandro.oliveira over 11 years ago

Hello, i've been using dolphin 3.5 and this problem still exists. Exactly as described at the first post. I've tried dolphin 3.0, 3.5, every possible graphics settings combination and still the plants and crops have white edges, if i could make them be black it would be less annoying.
My notebook: Alienware m17x r4 AMD Radeon HD 7970m, intel core i7 third generation, windows 7 64bit, 8gb RAM

Actions #8

Updated by Sonicadvance1 over 11 years ago

Try with the latest development release from http://dolphin-emu.org/

Actions #9

Updated by felipesd13 over 11 years ago

Hi, I've the same problem here. I try everything. I've tried 3.0 - 3.5 and 3.5 1088 and 3.5 1188.
My pc Phantom II x4 3.4 ghz. AMD Radeon HD6850, windows 7 64bits 16gb ram
another problem, when i active AA 2 sample, appear some white lines, but the graph gets better.

Actions #10

Updated by neandro.oliveira over 11 years ago

I've tried 3.5-1206 right now and still gets the same white edge textures on plants, crops and trees. I can confirm on DX9 when i put the best anti-aliasing it appears to mask those ugly edges a little.

Actions #11

Updated by epotsu over 8 years ago

this issue still exists in 5.0 and the latest dev build.

default settings and troubleshooting every setting in the config and graphics options all displayed the issue.

i don't really know how useful this could be to fixing the problem, but after doing some digging, i dumped the textures and figured out it was related to the color values in the pixels surrounding most of the textures with transparencies.

attached image is my best effort to explain how i was able to get rid of the white bits through loading custom edited textures. by turning up the alpha you can see there are parts where white meets the usual texture, and by filling those in (in this case using a tool to effectively stretch it out) and turning the alpha back to 0, you don't see the white anymore in-game. it's a workaround, albeit an arduous one.

my amateur guess is it has something to do with how the emulator is filtering textures? hopefully it can be fixed because doing this by hand will be next to impossible to finish.

Actions #12

Updated by JMC4789 over 8 years ago

Are you sure that this doesn't happen on console?

Actions #13

Updated by epotsu over 8 years ago

positive. here's the same scene on the console: http://puu.sh/pM4go/6614c7ea5a.jpg
on dolphin: http://puu.sh/pM5mp/e55fc9d29c.png

Actions #14

Updated by JMC4789 over 8 years ago

  • Status changed from Fixed to Accepted

I played through this game just recently and don't remember seeing it that bad. That's really weird.

Actions #15

Updated by JMC4789 over 8 years ago

Definitely wasn't there a few thousand builds ago on a recent playthrough. Can you bisect this?

Actions #16

Updated by epotsu over 8 years ago

just tested about a dozen random older builds to no avail. any idea exactly how long ago i should be trying?

Actions #17

Updated by JMC4789 over 8 years ago

I just tested this on latest master, now that I'm paying attention for it, I can definitely see it. It happens on our software renderer, so I have little hope of it working on the hardware backend without us fixing it there.

Actions #18

Updated by epotsu over 8 years ago

for what it's worth, i found out it is a lot less noticeable on ishiiruka-dolphin.
example: http://puu.sh/pQngy/10e90dcb28.png
still exists, but it is much easier to ignore for me. hopefully that helps finding the solution.

Actions #19

Updated by JMC4789 over 8 years ago

It doesn't help at all, for all I know ishiiruka could be running the textures through some kind of shader or upscaler modifying it.

Actions #20

Updated by JMC4789 about 8 years ago

  • Status changed from Accepted to Fix pending
Actions #21

Updated by JMC4789 almost 8 years ago

  • Status changed from Fix pending to Fixed
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