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Emulator Issues #2852

closed

D3D - EFB Scale 3x is causing big slowdowns in SMG1( and maybe other games in latest revisions).

Added by antileecher over 14 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Open Dolphin and set EFB Scale = 3x in D3D plugin.
  2. Play SMG1
  3. Big slowdowns.

What is the expected output? What do you see instead?

No more slowdowns.

Dolphin version with the problem? Other Dolphin version without the
problem?

Version with the problem tested: 5758

Version without the problem tested: 5632

32-bit or 64-bit and any other build parameters?

32 bits.

OS version and versions of tools/libraries used?

Microsoft Vista SP2 - Visual Studio 2008.

Please provide any additional information below.

Some pics:

Rev. 5632

http://img688.imageshack.us/img688/2607/46837882.jpg

http://img819.imageshack.us/img819/5932/23564153.jpg

http://img690.imageshack.us/img690/7403/87423522.jpg

Rev. 5758

http://img441.imageshack.us/img441/6307/11111ck.jpg

http://img689.imageshack.us/img689/1521/22222do.jpg

http://img145.imageshack.us/img145/7091/333333e.jpg

Actions #1

Updated by jinkasama over 14 years ago

Are you sure there wasn't a problem in the FPS counter? Because it's kinda weird you're getting less FPS inside domes than outside... Could you post your specs please? Just curious to know what computer can possible run at 60fps on the observatory with efb x3... AND WITH VISTA!?!?! =O

At pic 1, I normally get 60fps, but at pic 2 I get about 35FPS and at 3 I always get way over 60fps... o.O but not with efb x3...

And I must also point that there have been graphics correction between these 2 versions... Just check the Lumas and you'll see what I'm talking about...

Actions #2

Updated by Xtreme2damax over 14 years ago

I think EFB 3x is more intensive on the CPU/GPU especially when used in combination with Anti-Aliasing, at least that is what I believe I read, so slowdowns are normal. Use Auto-Fractional or Auto-Integral with lower Anti-Aliasing for best performance.

Actions #3

Updated by antileecher over 14 years ago

Q9650 @ 3.8Ghz
Geforce 260 GTX Oced
6GB RAM
HD1: 320GB
HD2: 500GB

Im using the same cofig in both builds including EFB 3x and SSAA (and my hardware is the same):

Config in Rev. 5632:

http://img708.imageshack.us/img708/3823/4444bd.jpg

Config in Rev. 5758:

http://img101.imageshack.us/img101/4443/24656478.jpg

Or maybe my hardware is not enough? :S (i don't think so).

Actions #5

Updated by rodolfoosvaldobogado over 14 years ago

antileecher: can you test disabling csync as the reccent changes in fifo are very sensitive to syncronization and vsync seems to make it work a lot slower

Actions #6

Updated by frango0010 over 14 years ago

@marcel.w
Besides the Luma's fix, it seems like r5632 is not actually using SSAA... Funny... that might be the problem...

Actions #7

Updated by antileecher over 14 years ago

@rodolfo:

A pic without Vsync:

http://img638.imageshack.us/img638/6403/55555555i.jpg

A minor speed up (+4FPS). Maybe the SSAA feature is not working correctly in rev 5632.

What u think?

Actions #8

Updated by rodolfoosvaldobogado over 14 years ago

antileecher: you are right ssaa was not working in that relaease that the origin of the direrence in fps

Actions #9

Updated by rodolfoosvaldobogado over 14 years ago

  • Status changed from New to Invalid
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