Emulator Issues #2859
closedSMG 2 FramebufferManager::CreateFailed and black screen d3d9 and 11
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Description
What steps will reproduce the problem?
- use 1080p resolution
- play SMG2 and try to enter the galaxy map by stepping in front of the steering wheel
What is the expected output? What do you see instead?
the camera should zoom out, revealing the galaxy map. instead, panic handlers with the following message pop up:
Warning¶
FramebufferManager::CreateFailed in .\Src\FramebufferManager.cpp at line 100: Create Color Texture (hr=0x8876086c)¶
OK¶
thereafter the display stays black, but the game continues. i can still move mario etc.
Dolphin version with the problem? Other Dolphin version without the
problem?
i experienced these issues with both SMG games randomly, often in boss fights, ever since using dolphin. also tested it with the most current revision r5778.
32-bit or 64-bit and any other build parameters?
64-bit, i didn't test 32-bit.
OS version and versions of tools/libraries used?
win 7/x64, radeon 4550
Please provide any additional information below.
i tested this behaviour with the d3d9 and d3d11 plugin. on d3d9 the error message pops up and the screen stays black. on d3d11 dolphin simply crashes.
note: this issue does not happen when using any lower resolution, like 720p.