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Emulator Issues #2859

closed

SMG 2 FramebufferManager::CreateFailed and black screen d3d9 and 11

Added by mitjabamberger over 14 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. use 1080p resolution
  2. play SMG2 and try to enter the galaxy map by stepping in front of the steering wheel

What is the expected output? What do you see instead?

the camera should zoom out, revealing the galaxy map. instead, panic handlers with the following message pop up:


Warning

FramebufferManager::CreateFailed in .\Src\FramebufferManager.cpp at line 100: Create Color Texture (hr=0x8876086c)

OK

thereafter the display stays black, but the game continues. i can still move mario etc.

Dolphin version with the problem? Other Dolphin version without the
problem?

i experienced these issues with both SMG games randomly, often in boss fights, ever since using dolphin. also tested it with the most current revision r5778.

32-bit or 64-bit and any other build parameters?

64-bit, i didn't test 32-bit.

OS version and versions of tools/libraries used?

win 7/x64, radeon 4550

Please provide any additional information below.

i tested this behaviour with the d3d9 and d3d11 plugin. on d3d9 the error message pops up and the screen stays black. on d3d11 dolphin simply crashes.

note: this issue does not happen when using any lower resolution, like 720p.


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #1703: [D3D] FBManager Create Fail: Depth Color TextureFixed

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