Emulator Issues #2868
closedI Think there is an error on UCode_Zelda_Voice.cpp
0%
Description
Hi guys, posting this here couse in main forum there isn't activity.
So, straight to the point:
At the begining of the file, line 29, it apperas the following code:
u16 memory = (u16)g_dspInitialize.pGetMemoryPointer(_Addr);
and so on on line 48. I was searching about trying to fix mario galaxy bgm, but i found on the docs that the game use dma version, wich is exactly teh game uses, i.e, pGetMemoryPointer. after all this, i think there must be some kind of iIFDEF function, to make the case if is dma version or something else, couse i think is making conflict with accelerator on line 145 and so on, on finish-up loop and main render loop on RenderVoice_PCM16. Correct me if i'm wrong plz, to search for another side. greets
Updated by marcel.werner3 almost 15 years ago
cool that you want to fix SMG BGM :) good luck with that!
btw, has anyone tried yet if with LLE DSP plugin the BGM stops, too?
Updated by NeoBrainX over 14 years ago
- Status changed from New to Invalid
ok whatever, this really isn't a place for guesses about possibly bugs, sorry...
Try in the IRC chan again if you haven't already (most likely not relevant anymore anyway..)