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Emulator Issues #2868

closed

I Think there is an error on UCode_Zelda_Voice.cpp

Added by Ignacio.Farias almost 15 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Hi guys, posting this here couse in main forum there isn't activity.
So, straight to the point:

At the begining of the file, line 29, it apperas the following code:

u16 memory = (u16)g_dspInitialize.pGetMemoryPointer(_Addr);

and so on on line 48. I was searching about trying to fix mario galaxy bgm, but i found on the docs that the game use dma version, wich is exactly teh game uses, i.e, pGetMemoryPointer. after all this, i think there must be some kind of iIFDEF function, to make the case if is dma version or something else, couse i think is making conflict with accelerator on line 145 and so on, on finish-up loop and main render loop on RenderVoice_PCM16. Correct me if i'm wrong plz, to search for another side. greets

Actions #1

Updated by marcel.werner3 almost 15 years ago

cool that you want to fix SMG BGM :) good luck with that!
btw, has anyone tried yet if with LLE DSP plugin the BGM stops, too?

Actions #3

Updated by NeoBrainX over 14 years ago

  • Status changed from New to Invalid

ok whatever, this really isn't a place for guesses about possibly bugs, sorry...
Try in the IRC chan again if you haven't already (most likely not relevant anymore anyway..)

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