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Emulator Issues #2868
closedI Think there is an error on UCode_Zelda_Voice.cpp
Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:
0%
Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
Description
Hi guys, posting this here couse in main forum there isn't activity.
So, straight to the point:
At the begining of the file, line 29, it apperas the following code:
u16 memory = (u16)g_dspInitialize.pGetMemoryPointer(_Addr);
and so on on line 48. I was searching about trying to fix mario galaxy bgm, but i found on the docs that the game use dma version, wich is exactly teh game uses, i.e, pGetMemoryPointer. after all this, i think there must be some kind of iIFDEF function, to make the case if is dma version or something else, couse i think is making conflict with accelerator on line 145 and so on, on finish-up loop and main render loop on RenderVoice_PCM16. Correct me if i'm wrong plz, to search for another side. greets
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