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Emulator Issues #292

closed

Render-To-Texture/Memory Card Screenshot Write Hangs Dolphin

Added by federelli about 16 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Open the game
  2. Take a pictograph
    3.

What is the expected output? What do you see instead?
Game should go on, instead it hangs as soon as the pic is taken.

What version of the product are you using? On what operating system?
Windows XP SP3, r1106.

Please provide any additional information below.
Maybe other games suffer from similar issues. Maybe you could rename
framebuffer related crash or something. Happens on both DX and OGL plugin


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #1136: Using Pictobox in WW causes Dolphin to just stopDuplicate

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