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Emulator Issues #2938

closed

Incorrect Infrared Scoper rendering in Resident Evil 4

Added by Xtreme2damax almost 15 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Run Resident Evil 4.
  2. Get the Semi-Automatic Rifle and the Infrared Scope.
  3. Equip the infrared scope.

What is the expected output? What do you see instead?

When looking through the infrared scope, I expected the proper colors/graphics to be rendered, instead everything is all gray. Switching on safe texture cache doesn't help, just makes everything purple.

Dolphin version with the problem? Other Dolphin version without the
problem?

All revisions are affected as far as I know, even the latest r5920.

32-bit or 64-bit and any other build parameters?

Both x86 and x64 exhibit the issues, no additional build parameters.

OS version and versions of tools/libraries used?

Windows 7 x64, DXSDK June 2010, Visual Studio 2008.

Please provide any additional information below.

It's probably some bug with the shaders or lighting, probably in VideoCommon since the issue exists with all plugins. This might be something for rodolfoosvaldobogado to look into.

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