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Emulator Issues #3256

closed

"Framebuffer depth texture" error with some nVidia on-board GPUs

Added by mbc07 over 13 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Load any game (GC, Wii, WAD) with Dolphin r6000 or newer
  2. A warning will appear: http://img810.imageshack.us/img810/6476/semttulobv.jpg
  3. If you click OK (or disable panic handlers) the emulation continues, but with a very low FPS (10~15 FPS) and with all textures buggy (really a mess).

What is the expected output? What do you see instead?
Expected output is seeing game running without texture bugs and without FPS dropped (as they was running in older revs) but all textures will be buggy and the game will run with a very low FPS.

Dolphin version with the problem? Other Dolphin version without the
problem?
It's not clear, but this bug started around r6000 and newer, older revs works flawlessy

32-bit or 64-bit and any other build parameters?
Any build of r6000 or newer have this problem.

OS version and versions of tools/libraries used?
Windows Vista x86 @ Intel Core 2 Duo 2.2GHz with on-board nVidia chipset

Please provide any additional information below.
A friend reported to me that this bug will occur too with Intel GMA video cards if you use r4598 or newer. If a fix to this break the progress made in Dolphin, a patch (or hack) would be implemented.


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #3274: 6025 caused grahpical errors.Duplicate

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