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Emulator Issues #3567

closed

GoldenEye Wii (SJBE52) Fog Glitches

Added by aavindraa over 14 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?
Fog in GoldenEye Wii is messed up.

With the fog on, this is how it looks:

http://dl.dropbox.com/u/6039796/dolphin/goldeneye.fog/withFog.jpg

It is very blurry, and the bottom half of the screen is stretched. When the fog is turned off, it is clear that the fog is the cause of the blurriness:

http://dl.dropbox.com/u/6039796/dolphin/goldeneye.fog/withoutFog.jpg

Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"):

Using r6478.

(optional) Dolphin version that does not have the problem:

MAYBE (I'm not sure) r6463 broke it. I remember it worked very recently. Here's a screenshot from when it worked fine:

http://dl.dropbox.com/u/6039796/dolphin/goldeneye.fog/howItUsedToBe.jpg

Operating system and version:
32-bit or 64-bit:
64-bit

Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):
SJBE52


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #3706: GoldenEye Stretched out images since R6480Duplicate

Actions
Actions #1

Updated by kostamarino over 14 years ago

It needs efb to ram to work properly, and you don't need to disable fog then.

Actions #2

Updated by aavindraa over 14 years ago

Maybe, but the point is that EFB to texture worked perfectly well before.

Actions #3

Updated by NeoBrainX over 14 years ago

Alright, could you find out which revision broke it then?

Actions #4

Updated by aavindraa over 14 years ago

I'm not sure which revision broke it, but I have more screenshots from two situations.

DX9:
https://dl.dropbox.com/u/6039796/dolphin/goldeneye.fog/dx9.jpg

DX11 + SAFE TEXTURE CACHE:
https://dl.dropbox.com/u/6039796/dolphin/goldeneye.fog/dx11%2Bstc.jpg

Actions #5

Updated by gnick79 over 14 years ago

  • Category set to gfx

Ok but... what is the problem really? Fog or EFB to Texture?

Stretched textures, blur effect (I dont' have any idea if this game have really this) happen again with cfg below???

DX9 "EFB To RAM", "EFB Scaled Copy" to OFF, "Safe Texture Cache" to ON (medium) and disable FOG unchecked (FOG activated).

Actions #6

Updated by aavindraa over 14 years ago

I'm assuming it's fog, because if you disable fog, all the problems go away (as I noted in the original report):

http://dl.dropbox.com/u/6039796/dolphin/goldeneye.fog/withoutFog.jpg

I'll do some more extensive testing in more scenarios when I can.

Actions #7

Updated by NeoBrainX over 14 years ago

Issue 3706 has been merged into this issue.

Actions #8

Updated by NeoBrainX over 14 years ago

Yeah, knowing the revision which broke it would (once again) be very helpful :)

Actions #9

Updated by wespipes69 over 14 years ago

r6470 is actually what broke the gfx in Goldeneye - that is 100% your culprit. All those Fifo changes screwed up several graphic things in this game (more noticable in some levels more than others).

Hopefully, knowing exactly what caused all this will assist in a fix! Let me know if you need anything else!

Actions #10

Updated by wespipes69 over 14 years ago

Still broken as of r6632 also, though the bugs looks different, they are still very present.

Actions #11

Updated by wespipes69 over 14 years ago

GFX are the same on r6669.

It should be noted that with the new "Emulate format changes" option active - the gfx are even worse. Look at the attached screenshot.

Actions #12

Updated by wespipes69 over 14 years ago

Still an issue on r7090.

Can someone first change the title to reflect that this is a regression and broke in r6470 and also cc Skid so maybe that commit can be cleaned up/or figure out why fog is now unusable with this game after those changes.

Current pic:
ttp://img831.imageshack.us/i/87506278.png/

Actions #13

Updated by gnick79 over 14 years ago

good quest wespipers69

Actions #14

Updated by skidau over 14 years ago

Does anybody have a screenshot of how it looks on the real hardware? Also maybe attach an exported save game here.

Actions #16

Updated by aavindraa over 14 years ago

@skid:

Here's a video of the level:

http://www.youtube.com/watch?v=3pxPWVmVXv8#t=1m30s

I've also attached my exported save file.

Actions #17

Updated by skidau over 14 years ago

Aside from the bloom offset bug (issue 2068), Dolphin r7095 looks just like the video in the youtube. I don't think r6470 has caused a bug here, I think it has uncovered an existing bug.

Actions #18

Updated by skidau about 14 years ago

  • Status changed from New to Fixed

The fog looks correct. The bloom offset bug is being tracked by issue 2068.

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