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Emulator Issues #3617

closed

Okami menu glitches...

Added by b166359l almost 14 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?

  1. Some texture in the menu z-depth not right, the text stand behind another texture so cannot be read.
  2. Two texture group together, they have difference xy position. So, when one texture display right the other will goes wrong.

Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"):
All revision.
(optional) Dolphin version that does not have the problem:

Operating system and version:
32-bit or 64-bit:
both
Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):
ROWE08
Build command-line (not on Windows):

Was the ISO a plain dump from disc, compressed and/or scrubbed?
plain ISO
Please provide any additional information below.
I have do many test and here is the result.
The first picture show the screen after I try to fix the texture position. I hard code the viewport x and y value in the UpdateViewport() in Render.cpp so that now the red texture display correct but the blue one wrong. Then I find that red and blue texture are group together. When I move one, another will follow.
Also, the red texture (0,0) is in the center of the screen and the blue texture (0,0) is in the top-left corner.
Which means if I want one of it display in correct position, the other will display wrong.

Picture 2 is the screen that you will get if you don't do anything on a normal regular build. The blue one will display correct but the red one wrong.

Picture 3 show some texture z-depth is wrong so that the text stand behind another texture.

Sorry for my bad english...


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #4841: zcomploc not supported in hardware renderersFixed

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