Emulator Issues #3856
closedGraphics render problem
0%
Description
With new graphics plugins (OGL, DX9, DX11) ingame render looks bad. It's have some glitches (with water in Sonic Black Knight, for example) or no mipmaps (many other games). I use last revision 6747 for show this graphics glitches and double screenshots on 6603 revision.
6747:
http://img228.imageshack.us/img228/8445/6747satsr01.jpg
http://img715.imageshack.us/f/6747satsr02.jpg/
http://img811.imageshack.us/f/6747sbk01.jpg/
http://img843.imageshack.us/f/6747shth01.jpg/
6603:
http://img193.imageshack.us/f/6603satsr01.jpg/
http://img709.imageshack.us/f/6603satsr02.jpg/
http://img140.imageshack.us/f/6603sbk01.jpg/
http://img828.imageshack.us/f/6603shth01.jpg/
And yes - Shadow the hedgehog still have strange lines on the HUD screen, can it be fixed?
Dolphin version with the problem: anyone higher then 6603
Dolphin version that does not have the problem: 6603
Operating system and version:
64-bit:
Games ID: RSRE8P, RENE8P, GUPE8P (I tested not all games, but this problem can be in other games)
My graphics card (if it needed): Gforce GTX 460
Updated by Ron-Inc almost 14 years ago
Sorry, my OS: Windows 7 Ultimate 64x
Emulator properties what I use:
6603: http://img269.imageshack.us/f/6703options.jpg/
6747: http://img834.imageshack.us/f/6747options.jpg/
Updated by gnick79 almost 14 years ago
Please, turn off bi/trilinear filtering and retry.
You can try to enable even native mipmaps.
Updated by Ron-Inc almost 14 years ago
I try it. enable/disable filtering, native mipmaps, anisotropic filtering, force filtering (in game properties), EFB scaled copy - not working. On 6603 - it works. On the up revisions - has no effect.
Updated by gnick79 almost 14 years ago
- Category set to gfx
ok next step.
Find the exact revision that breaks the game with the same settings obviously.
Can you confirm that r6604 is the first one that breaks it?
Updated by gnick79 almost 14 years ago
r6604 changes are been reverted, try higher revision than r6604.
Maybe is better that you try go back the last revision, because clearscreen changes was reverted and changed many times.
Updated by Ron-Inc almost 14 years ago
last good revision without this problem - 6624.
6625-6628 not available in archive.
6626 already have bad render. OGL - black screen. DX9-DX11 - not mipmaps and other.
Updated by bgtsetso almost 14 years ago
OK I have created similar issue but for mipmaps only several days ago: issue 3785. I guess it can be mreged into this one.
Updated by Baagel.Noogan almost 14 years ago
If you're referring to the rigid edges on Sonic and a lot of other models, try turning up your anti-aliasing.
Updated by skidau almost 14 years ago
Issue 3785 has been merged into this issue.
Updated by Ron-Inc almost 14 years ago
in revision 6786 mipmap problem is fixed. But Shadow the hedgehog still have some graphix glitches.
Updated by bgtsetso almost 14 years ago
well in a few hours I will test and see if mipmaps really work with ZTP with new revisions.
Updated by bgtsetso almost 14 years ago
well on 6851 x64 Win7 mipmaps still do not work with zelda.
Updated by hardcorevania_man almost 13 years ago
No trilinear mipmapping with Zelda TP in version RC 3.0. Will this be fixed? I'm using opengl with a GTX560 ti.
Updated by Billiard26 almost 12 years ago
- Status changed from New to Invalid
This issue seems to have no useful information.