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Emulator Issues #4394
closedD3D9 & OpenGL split images
Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:
0%
Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
Description
What's the problem?
- Run Final Fantasy Crystal Chronicles
- Select New Game
- Select Single-Player Mode
- Watch the intro film with credits that begins and notice that at about 1:30 ~ 2 minutes into it, the camera does a close-up on each of the four different hero classes. For each of the four close-ups the screen splits into three parts, each seems to be a piece of what the expected image should be, which is a single full frame continuous image.
I've attached two .png images of the problem and one of the expected output. This problem occurs in D3D9 & OpenGL, with and without Accurate Texture Cache in each. I got the third (expected output) image from D3D11
Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"):
r7451M
Operating system and version:
32-bit or 64-bit:
Windows 7 Professional 64-bit
Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):
GCCE01
Was the ISO a plain dump from disc, compressed and/or scrubbed?
plain dump from disc
Please provide any additional information below.
Only tested as a x64 build with hand coded SSSE3 and SSE4 optimization
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