Project

General

Profile

Actions

Emulator Issues #4394

closed

D3D9 & OpenGL split images

Added by peppyhare604 about 13 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?

  1. Run Final Fantasy Crystal Chronicles
  2. Select New Game
  3. Select Single-Player Mode
  4. Watch the intro film with credits that begins and notice that at about 1:30 ~ 2 minutes into it, the camera does a close-up on each of the four different hero classes. For each of the four close-ups the screen splits into three parts, each seems to be a piece of what the expected image should be, which is a single full frame continuous image.

I've attached two .png images of the problem and one of the expected output. This problem occurs in D3D9 & OpenGL, with and without Accurate Texture Cache in each. I got the third (expected output) image from D3D11

Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"):
r7451M

Operating system and version:
32-bit or 64-bit:
Windows 7 Professional 64-bit

Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):
GCCE01

Was the ISO a plain dump from disc, compressed and/or scrubbed?
plain dump from disc

Please provide any additional information below.
Only tested as a x64 build with hand coded SSSE3 and SSE4 optimization

Actions

Also available in: Atom PDF