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Emulator Issues #4690

closed

When shaking, Mario doesn't lose air. (SMG 1 and 2)

Added by florian98.rg over 13 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?
If you swim in the water and shake the WiiMote, Mario would do a Spin-Move, thus swim faster and lose more air.
This happens on the Wii, but not on Dolphin.
On Dolphin, your able to do the Spin-Move, but Mario doesn't lose air, other than the one, you lose normally.

Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"): r7669

(optional) Dolphin version that does not have the problem:
Didn't have the time to point it out, i will post it later.

Operating system and version:
32-bit or 64-bit: 64-Bit Windows 7 Ultimate

Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):
RMGP01 and SB4P01 (SMG1 and SMG2) PAL

Build command-line (not on Windows):

Was the ISO a plain dump from disc, compressed and/or scrubbed?
Dumped from my Wii, not compressed.

Please provide any additional information below.
I was using emulated WiiMote, because i lost my bluetooth dongle, so i can't test it with real Ones.
I didn't have time to test 3.0 and 2.0.
I used the DirectX9 Plugin with RAM unchecked, but it also doesn't work with RAM checked.

Actions #1

Updated by florian98.rg over 13 years ago

Just cecked, also happens with Real WiiMotes and 2.0.

Actions #2

Updated by florian98.rg over 13 years ago

I meant checked :P

Actions #3

Updated by calc84maniac over 13 years ago

I think the loss of air is only supposed to happen when using Luigi. Am I right?

Actions #4

Updated by DimitriPilot3 over 13 years ago

^
I was guessing that too at first...

Actions #5

Updated by NeoBrainX about 13 years ago

  • Status changed from New to Invalid

Oh well. Guess invalid then.

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