Emulator Issues #4690
closedWhen shaking, Mario doesn't lose air. (SMG 1 and 2)
0%
Description
What's the problem?
If you swim in the water and shake the WiiMote, Mario would do a Spin-Move, thus swim faster and lose more air.
This happens on the Wii, but not on Dolphin.
On Dolphin, your able to do the Spin-Move, but Mario doesn't lose air, other than the one, you lose normally.
Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"): r7669
(optional) Dolphin version that does not have the problem:
Didn't have the time to point it out, i will post it later.
Operating system and version:
32-bit or 64-bit: 64-Bit Windows 7 Ultimate
Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):
RMGP01 and SB4P01 (SMG1 and SMG2) PAL
Build command-line (not on Windows):
Was the ISO a plain dump from disc, compressed and/or scrubbed?
Dumped from my Wii, not compressed.
Please provide any additional information below.
I was using emulated WiiMote, because i lost my bluetooth dongle, so i can't test it with real Ones.
I didn't have time to test 3.0 and 2.0.
I used the DirectX9 Plugin with RAM unchecked, but it also doesn't work with RAM checked.
Updated by florian98.rg over 13 years ago
Just cecked, also happens with Real WiiMotes and 2.0.
Updated by calc84maniac over 13 years ago
I think the loss of air is only supposed to happen when using Luigi. Am I right?
Updated by DimitriPilot3 over 13 years ago
^
I was guessing that too at first...
Updated by NeoBrainX over 13 years ago
- Status changed from New to Invalid
Oh well. Guess invalid then.