calc84maniac
- Login: calc84maniac
- Email: calc84maniac@gmail.com
- Registered on: 08/29/2015
Issues
open | closed | Total | |
---|---|---|---|
Assigned issues | 0 | 0 | 0 |
Reported issues | 0 | 1 | 1 |
Activity
05/11/2013
- 09:17 PM Emulator Emulator Issues #4128: Spider-Man 2 (GCN) can't boot using JIT recompiler
- The MMU Speed Hack is meant to be used in place of the enabling the full MMU for certain games; if the game doesn't w...
01/24/2013
- 08:15 PM Emulator Emulator Issues #4128: Spider-Man 2 (GCN) can't boot using JIT recompiler
- You need to turn on the MMU in the game properties.
11/14/2011
- 10:52 PM Emulator Emulator Issues #4990: Direct Classic <-> GC controller support please!
- PPJoy is perfectly safe as far as I know. It's open source now.
10/31/2011
- 05:02 AM Emulator Emulator Issues #4128: Spider-Man 2 (GCN) can't boot using JIT recompiler
- It's just the normal Apploader Initialized and such.
- 04:56 AM Emulator Emulator Issues #4128: Spider-Man 2 (GCN) can't boot using JIT recompiler
- Sadly, it is still broken. Note, the "infinite loop" always happens before any of the emulator messages are displayed...
10/15/2011
- 03:18 PM Emulator Emulator Issues #4128: Spider-Man 2 (GCN) can't boot using JIT recompiler
- Nope, that doesn't fix the problem (yes, I tried the JitIL core). From what I tested in the debugger earlier, the ini...
10/14/2011
- 10:25 PM Emulator Emulator Issues #4128: Spider-Man 2 (GCN) can't boot using JIT recompiler
- It looks like the game boots properly for block sizes of 6 or less, and hangs for sizes 7 or more. I tested this in t...
- 09:43 PM Emulator Emulator Issues #4128: Spider-Man 2 (GCN) can't boot using JIT recompiler
- Okay, I finally got around to messing with this, and I found out exactly what code was allowing the game to work prop...
07/21/2011
- 12:21 AM Emulator Emulator Issues #4730: Internal Resolution overruled by window size
- Yeah, if someone wants a screenshot of the displayed window they should just use printScreen
07/17/2011
- 04:07 AM Emulator Emulator Issues #4690: When shaking, Mario doesn't lose air. (SMG 1 and 2)
- I think the loss of air is only supposed to happen when using Luigi. Am I right?
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