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Emulator Issues #4700

closed

Metal Gear Solid Twin Snakes - Stuttering/crackling sound and broken transmissions.

Added by q3timmy2 over 13 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
DSP
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?
The sound is still crackling and you can also hear random background noises during fmv's.

Codec transmissions suddenly brake; voice sound stops and text too. You have to skip the transmission to keep going.

Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"):
Dolphin 3.0

Operating system and version:
32-bit or 64-bit:
Windows 7 x64

To reproduce the problem simply start a new game and watch the first cutscenes and codec transmissions.

Actions #1

Updated by florian98.rg over 13 years ago

....
Use DSP LLE

Search the forums next time...

Actions #2

Updated by q3timmy2 over 13 years ago

I did use DSP LLE aswell as any other possible combination of settings available. I assume by your comment that you have MGS working perfectly. I read every issue on this forum and there are a lot of reports of crackling sound but still no fix.

Actions #3

Updated by TheDragonMask almost 13 years ago

I also have had this problem, it is really irritating! If I knew how to fix it I would try but I have no idea how to work with dolphin someone please fix this!

Actions #4

Updated by punkassdude1989 almost 13 years ago

Yup everyone has experienced that problem, but with DSP-LLE, the random audio cutoff issue goes (with DSP-HLE, the audio cuts off at random intervals, if the audio cuts off during a cutscene, the game crashes after five to ten seconds).

One possible suggestion could be that the programmers could add an audio timing feature similar to that of PCSX2, whereby you can choose the "TimeStretch" or "Asyncronous" audio timing options (applicable to all DSP rendering types (DSP-HLE, DSP-LLE recompiler or DSP-LLE interpreter)) so that when the audio gets rendered, it doesn't render in a choppy fashion, especially in DSP-LLE, as if a game runs below 25/30FPS (PAL/NTSC default for low framerate games like Zelda Wind Waker) or double that (50/60FPS for smooth framerate games like MGS:TS), the audio tends to get rendered slowly/in a distorted fashion.

Actions #5

Updated by faekplastik3s about 12 years ago

I think right now it's easy to run this game at a stable framerate, but however the audio remains low quality and crackling. Even when the game isn't skipping audio by setting sync to audio, the audio simply sounds off. It sounds almost like a DSP isn't being emulated or something. Playing this on a emulator and the real thing, in terms of audio, is a huge difference. It's just low quality, noisy and distorted. This could be a fun project for someone to undertake.

Actions #6

Updated by Billiard26 almost 12 years ago

  • Issue type set to Bug
  • Category set to dsp
Actions #7

Updated by skidau almost 12 years ago

  • Status changed from New to Fixed

Timestretch was added in r63b38be97c12.

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